Grimmlins Tale grimmlinstalewiki https://grimmlinstale.miraheze.org/wiki/Home MediaWiki 1.40.1 first-letter Media Special Talk User User talk Grimmlins Tale Grimmlins Tale talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk UserWiki UserWiki talk User profile User profile talk Campaign Campaign talk Module Module talk Home 0 1 1 2022-05-04T11:50:24Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! 078089a6bf9e2cf97b3795d00d0d02cf4089e7e8 3 2 2022-05-04T12:08:31Z SummerWinds 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> == Welcome to {{SITENAME}}! == </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Still in development</div> === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! 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You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! 37549ba33206b26574a05ce78dc5e99c80eaaf32 5 3 2022-05-04T12:15:45Z SummerWinds 2 Grimmlins Tale Wiki home Landing page wikitext text/x-wiki __NOTOC__ <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> == Welcome to {{SITENAME}}! == </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Still in development</div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> [[File:Grimmlins Logo.png|center]] </div> e0983012838065ec741e8f9c1a7dda5b4f6f4f0d 6 5 2022-05-04T12:16:58Z SummerWinds 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> == Welcome to {{SITENAME}}! == </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> [[File:Grimmlins Logo.png|center]] </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div> 8b7955e3487f5ddd9b2f2a78abf4ce8dd4c95e3d 7 6 2022-05-04T12:19:17Z SummerWinds 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> == Welcome to {{SITENAME}}! == </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> [[File:Grimmlins Logo.png|frameless]] </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div> 95ed97d607b7ba9801bcd68ce9c1244304f3dd9e 8 7 2022-05-04T12:50:41Z SummerWinds 2 SummerWinds moved page [[Main Page]] to [[Home]] without leaving a redirect wikitext text/x-wiki __NOTOC__ <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> == Welcome to {{SITENAME}}! == </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> [[File:Grimmlins Logo.png|frameless]] </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div> 95ed97d607b7ba9801bcd68ce9c1244304f3dd9e 12 8 2022-05-04T13:14:23Z SummerWinds 2 wikitext text/x-wiki __NOTOC__ <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> == Welcome to {{SITENAME}}! == </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> [[File:Grimmlins Logo.png|frameless]] </div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div> <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:beastame.png|link=Grimmlins|thumb]]</div> dff2ff33086a843758f23d2c5b286deeb4473e67 18 12 2022-05-04T13:25:36Z Xena 3 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|frameless]] Landing Page for Grimmlins Tale [[File:beastame.png|link=Grimmlins|120px]] </center> e529b455c026122dd64b2359740f48d381df21df 23 18 2022-05-04T13:34:26Z Xena 3 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> </center> 9140348d23e8a0d1c8f2e4546e2aceec0ddf52c0 26 23 2022-05-04T13:47:46Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter Phrase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> </center> d30fbaf1964123e2353e69f48770889737bf1f9d 27 26 2022-05-04T13:48:33Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter Phrase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Lore]]'''</div> </center> fa1215f739d05323e928c1b3b2ccbc776cea8a16 28 27 2022-05-04T13:49:45Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter Phrase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Demo]]'''</div> </center> 99fe381f0acf2826277427d6a540ee8a4c1d1420 File:Grimmlins Logo.png 6 2 4 2022-05-04T12:13:10Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Sidebar 8 3 9 2022-05-04T12:57:38Z SummerWinds 2 Created page with " * navigation ** Home|home-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES" wikitext text/x-wiki * navigation ** Home|home-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES 1efcb12a5cf2c81f13c9ff109764c6671e3956d7 10 9 2022-05-04T12:58:04Z SummerWinds 2 wikitext text/x-wiki * navigation ** Home|Home ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES 4e1d636d615d8929fe80dc473f09eece110db622 File:Beastame.png 6 4 11 2022-05-04T13:08:31Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Grimmlins 0 5 13 2022-05-04T13:15:03Z SummerWinds 2 Created page with "== Official Grimmlins ==" wikitext text/x-wiki == Official Grimmlins == a9c7378706a4a8966d0e477ef93a08607290cdca 14 13 2022-05-04T13:16:42Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Header text !! Header text !! Header text |- | Example || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} c8a043eea7c922954b638f4f81a28190926fd599 15 14 2022-05-04T13:21:41Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Header !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|5px|thumb|center]] || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} e5c3a0ce817a03e3abb9bfda3953962f548114f7 16 15 2022-05-04T13:22:38Z SummerWinds 2 /* Official Grimmlins */ wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Header !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|30px|thumb|center]] || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} 742a117c828fc3aa7b00c761da04b63b32f014d8 17 16 2022-05-04T13:25:03Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Header !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|30px|frameless|center]] || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} 955d9dad5ba9ad5c99eb974add0d28b8bd888d3f 19 17 2022-05-04T13:26:03Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|30px|frameless|center]] || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} 1af2e310d89320790b4c6c4e71c38004a847ed81 20 19 2022-05-04T13:29:15Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|50px|frameless|center]] || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} 035ca1debe304779d42153276cba43fb9ec9f88c 21 20 2022-05-04T13:30:22Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|80px|center]] || Example || Example || Example |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} deb5487cf4ea16ad4d3e0ce3a88b35001b99774e 22 21 2022-05-04T13:31:17Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ Caption text |- ! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Monservant || |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} b3d4ccdd8a55dfd3519a545b40412204b6720c64 24 22 2022-05-04T13:36:46Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ |- ! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Header !! Header !! Header |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} 99d2d6238f893378d59556069dab2d5c9359dff6 25 24 2022-05-04T13:42:23Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ |- ! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !! Step-form !! Step-form type |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None || Beastame_stepform.png || Ice/Charm |- | Example || Example || Example || Example |- | Example || Example || Example || Example |} 580ec7080bb2afc05a7b66b2c4da0e1f1fe009d5 30 25 2022-05-04T13:56:58Z SummerWinds 2 names wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ |- ! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !! Step-form !! Step-form type |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None || Beastame_stepform.png || Ice/Charm |- | Monservant.png || Monservant || Example || Might/Evil |Courtesavage |None |Monservant_stepform.png |Ice/Charm |- | Courtesavage.png || Courtesavage || Example || Might/Evil |Final |Unknown |Courtesavage_stepform.png |Ice/Charm |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |} f83c624ca7e362751886877cfd18dbb6a853769d 32 30 2022-05-04T14:06:00Z SummerWinds 2 testing wikitext text/x-wiki == Official Grimmlins == {| class="wikitable" |+ |- ! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None |Unknown|| Beastame_stepform.png || Ice/Charm |- | Monservant.png || Monservant || Example || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |- | Courtesavage.png || Courtesavage || Example || Might/Evil |Final |Unknown | |Courtesavage_stepform.png |Ice/Charm |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |} 10360048379b2170aa3ba8421dbeec55dcfa862a MediaWiki:Mainpage 8 6 29 2022-05-04T13:52:24Z SummerWinds 2 Created page with "Home" wikitext text/x-wiki Home 70f8bb9a8a5393ef080507a89e4b98d139000d65 Combat 0 7 31 2022-05-04T14:03:43Z SummerWinds 2 Created page with "<center> == Combat == Combat in Grimmlin's tale makes use of a far third person camera, coupled with action like controls to command one's grimmlins, during battle <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Lore]]''..." wikitext text/x-wiki <center> == Combat == Combat in Grimmlin's tale makes use of a far third person camera, coupled with action like controls to command one's grimmlins, during battle <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Demo]]'''</div> </center> bdc6c73768074d8aee9204e8a117cb0233395c2c 33 31 2022-05-04T14:14:39Z SummerWinds 2 wikitext text/x-wiki == Combat == Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> 5e6a1d81c3ddb03d92bb5e1310a980fc13baedfa 34 33 2022-05-04T14:15:43Z SummerWinds 2 wikitext text/x-wiki == Combat == Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> 89dc4a137de786bbf07689d71c48789aadba4f93 35 34 2022-05-04T14:16:17Z SummerWinds 2 /* Combat */ wikitext text/x-wiki == Combat == Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> c27d34e471880216d87001508bd29db1c04682bd 36 35 2022-05-04T14:16:37Z SummerWinds 2 /* Combat */ wikitext text/x-wiki == Combat == Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> 50ef9c5cffcc92479402986ffed2c8ee15d19c4d 37 36 2022-05-04T14:20:13Z SummerWinds 2 wikitext text/x-wiki == Combat == ::Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. ::Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. ::The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> 88a91898c19fa346cfe505300d0c52757d9bd626 38 37 2022-05-04T14:25:19Z SummerWinds 2 wikitext text/x-wiki == Combat == Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> 5e6a1d81c3ddb03d92bb5e1310a980fc13baedfa 39 38 2022-05-04T14:25:41Z SummerWinds 2 wikitext text/x-wiki == Combat == Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle. Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle. The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles). <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/> '''[[Ai tactics]]'''</div> </center> a12f606b07eac31efb805b04d71f2718e63e69ca Lore 0 8 40 2022-05-04T14:29:40Z SummerWinds 2 Created page with "Grimmlins exist in Never-everland a story book world parallel to "the real world" where the player comes from. All of the stories from that world exist inside Never-everlaand and continue to play out." wikitext text/x-wiki Grimmlins exist in Never-everland a story book world parallel to "the real world" where the player comes from. All of the stories from that world exist inside Never-everlaand and continue to play out. 3b7f8a3ddd269158a23c5f583f6d359386fdab37 41 40 2022-05-04T14:30:02Z SummerWinds 2 wikitext text/x-wiki Grimmlins exist in Never-everland a story book world parallel to "the real world" where the player comes from. All of the stories from that world exist inside Never-everland and continue to play out. cb777f0dc94024aaebeebb57a852e0ac634ef366 Demo 0 9 42 2022-05-04T14:44:39Z SummerWinds 2 Created page with "The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo..." wikitext text/x-wiki The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === ddbd16e747b7970c9603e7b593091bec1f8f945c 43 42 2022-05-04T14:48:51Z SummerWinds 2 /* Book locations (demo only) */ wikitext text/x-wiki The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. # Defeat the first shade at the top of the library where the player first spawns. # # # # # # # # # # # # # # # # # # # # # # # # # 5083aac16dd0b12ba95e304078a7865a916b2774 44 43 2022-05-04T14:54:02Z SummerWinds 2 /* Book locations (demo only) */ wikitext text/x-wiki The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== # Defeat the first shade at the top of the library where the player first spawns. # Defeat the second shade the player encounters at the library. # At the back of the stairs near the second shade there is a small closet. # At the bottom of the library in the middle of the circular room. # In the circular room on a shelf above teh player directly across from the entrance of the room. ==== Just outside libary ==== # Defeat a shade in the maze to the right of the library # # # # # # # # # # # # # # # # # # # # 24ecad4c75566fc3da52cfd639ba86e553db2184 45 44 2022-05-04T15:00:54Z SummerWinds 2 wikitext text/x-wiki {{>}} The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== ::1. Defeat the first shade at the top of the library where the player first spawns.<br/> ::2. Defeat the second shade the player encounters at the library.<br/> ::3. At the back of the stairs near the second shade there is a small closet.<br/> ::4. At the bottom of the library in the middle of the circular room.<br/> ::5. In the circular room on a shelf above teh player directly across from the entrance of the room. ==== Just outside library ==== ::6. Defeat Shade in the maze to the right of the library.<br/> ::7. Defeat Shade<br/> ::8.<br/> ::9.<br/> ::10.<br/> ::11.<br/> ::12.<br/> ::13.<br/> ::14.<br/> ::15.<br/> ::16.<br/> ::17.<br/> ::18.<br/> ::19.<br/> ::20.<br/> ::21.<br/> ::22.<br/> ::23.<br/> ::24.<br/> ::25.<br/> 2ffa02935d6e4fd9897b2f059cb43c1c41667562 47 45 2022-05-04T15:04:21Z SummerWinds 2 /* Book locations (demo only) */ wikitext text/x-wiki {{>}} The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== ::1. Defeat the first shade at the top of the library where the player first spawns.<br/> ::2. Defeat the second shade the player encounters at the library.<br/> ::3. At the back of the stairs near the second shade there is a small closet.<br/> ::4. At the bottom of the library in the middle of the circular room.<br/> ::5. In the circular room on a shelf above teh player directly across from the entrance of the room. ==== Just outside library ==== ::6. Defeat Shade in the maze to the right of the library.<br/> ::7. Defeat Shade<br/> ::8.<br/> ::9.<br/> ::10.<br/> ::11.<br/> ::12.<br/> ::13.<br/> ::14.<br/> ::15.<br/> ::16.<br/> ::17.<br/> ::18.<br/> ::19.<br/> ::20.<br/> ::21.<br/> ::22.<br/> ::23.<br/> ::24.<br/> ::25.<br/> 5e5e3869a3b86d536e7f62de753d43ba62e5384c 48 47 2022-05-04T15:05:36Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above teh player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library.<br/> :7. Defeat Shade<br/> :8.<br/> :9.<br/> :10.<br/> :11.<br/> :12.<br/> :13.<br/> :14.<br/> :15.<br/> :16.<br/> :17.<br/> :18.<br/> :19.<br/> :20.<br/> :21.<br/> :22.<br/> :23.<br/> :24.<br/> :25.<br/> dbb2a48afaa4b79eab7d6a44021c5318b17e72de Template:Ind 10 10 46 2022-05-04T15:02:37Z Xena 3 Created page with "<!-- This is an empty span of a chosen width (inline-block because inline cannot have a chosen width). Defaults to 2em. This gray thing <!-- is a comment btw. This way you can leave notes in your code that have no effect on the page :D --><span style="width: {{{1|2em}}}; display: inline-block"></span>" wikitext text/x-wiki <!-- This is an empty span of a chosen width (inline-block because inline cannot have a chosen width). Defaults to 2em. This gray thing <!-- is a comment btw. This way you can leave notes in your code that have no effect on the page :D --><span style="width: {{{1|2em}}}; display: inline-block"></span> 742737605762285711e815de48a88db8ca77800f 50 46 2022-05-04T15:11:48Z Xena 3 wikitext text/x-wiki <!-- This is an empty span of a chosen width (inline-block because inline cannot have a chosen width). Defaults to 2em. This gray thing <!-- is a comment btw. This way you can leave notes in your code that have no effect on the page :D --><span style="width: {{{1|2em}}}; display: inline-block"></span><!-- <noinclude> makes the content inside not be included when the template is used. This way we add this template to the Templates category, but not every single page this template is used on. --><noinclude>[[Category:Templates]]</noinclude> f3b1a1da4cfdcd0085f8ac3ec8ff3eb7f3c805a7 Template talk:Ind 11 11 49 2022-05-04T15:10:04Z Xena 3 Created page with "This template can create an indent of a chosen width in text. It should be used on the beginning of lines, but also works inside a line. '''It has 1 unnamed optional parameter, in which you can specify the width. If ignored, it defaults to 2em.''' ==Examples== <pre>This is unindented text.<br/> {{ind}}And this is some indented text!</pre> This is unindented text.<br/> {{ind}}And this is some indented text! <pre>Indents can be used inside lines {{ind}} as well, if y..." wikitext text/x-wiki This template can create an indent of a chosen width in text. It should be used on the beginning of lines, but also works inside a line. '''It has 1 unnamed optional parameter, in which you can specify the width. If ignored, it defaults to 2em.''' ==Examples== <pre>This is unindented text.<br/> {{ind}}And this is some indented text!</pre> This is unindented text.<br/> {{ind}}And this is some indented text! <pre>Indents can be used inside lines {{ind}} as well, if you need a chosen width break for some reason.</pre> Indents can be used inside lines {{ind}} as well, if you need a chosen width break for some reason. <pre>This is unindented text.<br/> {{ind}}This is the default width of 2em.<br/> {{ind|100px}}This is an indent of 100px!<br/> {{ind|20%}}This is an indent that will always be 20% of the page width. Try to rescale the window.</pre> This is unindented text.<br/> {{ind}}This is the default width of 2em.<br/> {{ind|100px}}This is an indent of 100px!<br/> {{ind|20%}}This is an indent that will always be 20% of the page width. Try to rescale the window. <br/><br/> 94cd91688b4fb4e8d1cbc0aaa1c0333aba8d0768 Demo 0 9 51 48 2022-05-04T15:28:32Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt.Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Unknown<br/> e8ae26c87c3effc6f0b56ab074fe8a6a729883cc 52 51 2022-05-04T15:41:53Z SummerWinds 2 Values wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library, in front of Castle |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown |- | Daredumpty || Mental || Carefall || None || Mental/Life || In front of Castle, near village ruins |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || In front of Castle, near village ruins |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library, outside of Library in the grass |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown |- | Flair || Fire || None || None || Fire/Death || Library |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass. |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt.Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Unknown<br/> e37906ecc9b135ea0acb428e5ad2aeb79a181fac 53 52 2022-05-04T16:04:47Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Example || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Example || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Example || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Example || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || Example || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt.Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Unknown<br/> a09c425831237019e32413a4926e0a95f7e0afa4 55 53 2022-05-04T16:44:01Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt.Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Unknown<br/> 4b086285502353dfc3519347d64f2aae15065b54 Home 0 1 54 28 2022-05-04T16:33:21Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Demo]]'''</div> </center> 4724955c25c3580a5ac95f0b8536d000ea04a179 Grimmlins 0 5 56 32 2022-05-04T16:50:08Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}Note* these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {| class="wikitable" |+ |- ! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None |Unknown|| Beastame_stepform.png || Ice/Charm |- | Monservant.png || Monservant || Example || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |- | Courtesavage.png || Courtesavage || Example || Might/Evil |Final |Unknown | |Courtesavage_stepform.png |Ice/Charm |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |- | | | | | | | | | |} 477df0d97effaa14239524548b7c0ba82e8e4896 57 56 2022-05-04T16:57:49Z SummerWinds 2 /* Official Grimmlins */ wikitext text/x-wiki == Official Grimmlins == {{ind}}Note* these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {| class="wikitable" |+ |- ! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type ! ! ! ! ! ! |- | [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None | || Beastame_stepform.png || Ice/Charm | | | | | | |- | Monservant.png || Monservant || Example || Might/Evil |Final |None | |Monservant_stepform.png |Ice/Charm | | | | | | |- | Courtesavage.png || Daredumpty || Example || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life | | | | | | |- | |Carefall | |Mental/Earth |Final |None | | |Mental/Life | | | | | | |- | |Gingerkid | |Charm |Gingerznap |None | | |Fire/Evil | | | | | | |- | |Gingerznap | |Charm/Electric |Final |None | | |Fire/Evil | | | | | | |- | |Howlhuff | |Wind |Granpuff |None | | |Fire/Wind | | | | | | |- | |Granpuff | |Wind/Evil |Final |Double Jump | | |Fire/Wind | | | | | | |- | |Flair | |Fire |None |None | | |Fire/Death | | | | | | |- | |Froggold | |Water/Charm |None |None | | |Water/Blight(?) | | | | | | |- | |Trollump | |Life |Gobbuild |None | | |Might/Earth | | | | | | |- | |Gobbuild | |Life/Earth |Gremlidge |None | | |Might/Earth | | | | | | |- | |Gremlidge | |Life/Earth |Final |Jump high and build a bridge when landing | | |Might/Earth | | | | | | |- | |Boarbrick | |Might/Earth |None |Build a tower and jump far | | |None | | | | | | |- | |Hogstraw | |Might/fire |None |Jetpack | | |None | | | | | | |- | |Pigstick | |Might/Life |None |Transform into a vehicle that can jump and shoot | | |None | | | | | | |- | |Ugling | |Water/Wind |Pealenty |None | | |Charm/Wind | | | | | | |- | |Pealenty | |Water/Wind |Final |Momentum based gliding | | |Charm/Wind | | | | | | |- | |Sluggishoe | |Blight |Populugg |None | | |Electric/Might | | | | | | |- | |Populugg | |Blight |Final |Very high triple jump | | |Electric/Might | | | | | | |- | |Lambball | |Ice |None |Rolls around and can charge momentum | | |Life/Ice | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 9182d51278088bcb4b043b0aaaa172d905260db6 58 57 2022-05-04T17:08:24Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}Note* these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {| class="wikitable" |+ |- ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- | [[File:Beastame.png|80px|center]] || Beastame || Might || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |no | | | | | |- | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |no | | | | | |- |Carefall.png |Carefall |Mental/Earth |Final |None | |_stepform.png |Mental/Life |Yes | | | | | |- |Humptelligence.png |Humptelligence | | | | |Humptelligence_stepform.png | | | | | | | |- |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |_stepform.png |Fire/Evil | | | | | | |- |Gingerznap.png |Gingerznap |Charm/Electric |Final |None | |_stepform.png |Fire/Evil | | | | | | |- |Ginjustice.png |Ginjustice | | | | |Ginjustice_stepform.png | | | | | | | |- | |Howlhuff |Wind |Granpuff |None | |_stepform.png |Fire/Wind | | | | | | |- | |Granpuff |Wind/Evil |Final |Double Jump | |_stepform.png |Fire/Wind | | | | | | |- | |Flair |Fire |None |None | |_stepform.png |Fire/Death | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | |Froggold |Water/Charm |None |None | |_stepform.png |Water/Blight(?) | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | |Trollump |Life |Gobbuild |None | |_stepform.png |Might/Earth | | | | | | |- | |Gobbuild |Life/Earth |Gremlidge |None | |_stepform.png |Might/Earth | | | | | | |- | |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |_stepform.png |Might/Earth | | | | | | |- | |Unknown Pre-evo(?) | | | | | | | | | | | | |- | |Boarbrick |Might/Earth |None |Build a tower and jump far | |_stepform.png |None | | | | | | |- | |Hogstraw |Might/fire |None |Jetpack | |_stepform.png |None | | | | | | |- | |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |_stepform.png |None | | | | | | |- | |Ugling |Water/Wind |Pealenty |None | |_stepform.png |Charm/Wind | | | | | | |- | |Pealenty |Water/Wind |Final |Momentum based gliding | |_stepform.png |Charm/Wind | | | | | | |- | |Sluggishoe |Blight |Populugg |None | |_stepform.png |Electric/Might | | | | | | |- | |Populugg |Blight |Final |Very high triple jump | |_stepform.png |Electric/Might | | | | | | |- | |Lambball |Ice |None |Rolls around and can charge momentum | |_stepform.png |Life/Ice | | | | | | |- | | | | | | |_stepform.png | | | | | | | |- | | | | | | |_stepform.png | | | | | | | |- | | | | | | |_stepform.png | | | | | | | |- | | | | | | |_stepform.png | | | | | | | |- | | | | | | |_stepform.png | | | | | | | |- | | | | | | |_stepform.png | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | |} 7fd50b64d58550d08a46fa71416bb3cb91c95646 59 58 2022-05-04T17:20:30Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] <nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || Might || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 | |Howlhuff |Wind |Granpuff |None | |_stepform.png |Fire/Wind |Yes | | | | | |- |11 | |Granpuff |Wind/Evil |Final |Double Jump | |_stepform.png |Fire/Wind |Yes | | | | | |- |12 | |Flair |Fire |None |None | |_stepform.png |Fire/Death |Yes | | | | | |- |13 | |Sideburn | | | | | | |No | | | | | |- |14 | |Kindlocks | | | | | | |No | | | | | |- |15 | |Froggold |Water/Charm |None |None | |_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 | |Froligarch | | | | | | |No | | | | | |- |17 | |Overcroak | | | | | | |No | | | | | |- |18 | |Trollump |Life |Gobbuild |None | |_stepform.png |Might/Earth |Yes | | | | | |- |19 | |Gobbuild |Life/Earth |Gremlidge |None | |_stepform.png |Might/Earth |Yes | | | | | |- |20 | |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |_stepform.png |Might/Earth |Yes | | | | | |- |21 | |Unknown Pre-evo(?) | | | | | | |No | | | | | |- |22 | |Boarbrick |Might/Earth |None |Build a tower and jump far | |_stepform.png |None |Yes | | | | | |- |23 | |Hogstraw |Might/fire |None |Jetpack | |_stepform.png |None |Yes | | | | | |- |24 | |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |_stepform.png |None |Yes | | | | | |- |25 | |Ugling |Water/Wind |Pealenty |None | |_stepform.png |Charm/Wind |Yes | | | | | |- |26 | |Pealenty |Water/Wind |Final |Momentum based gliding | |_stepform.png |Charm/Wind |Yes | | | | | |- |27 | |Sluggishoe |Blight |Populugg |None | |_stepform.png |Electric/Might |Yes | | | | | |- |28 | |Populugg |Blight |Final |Very high triple jump | |_stepform.png |Electric/Might |Yes | | | | | |- |29 | |Lambball |Ice |None |Rolls around and can charge momentum | |_stepform.png |Life/Ice |Yes | | | | | |- |30 | |Tarantailor | | | | |_stepform.png | |No | | | | | |- |31 | |Aracknit | | | | |_stepform.png | |No | | | | | |- |32 | |Slipperella | | | | |_stepform.png | |No | | | | | |- |33 | |Glacinder | | | | |_stepform.png | |No | | | | | |- |34 | |Pengnome | | | | |_stepform.png | |No | | | | | |- |35 | |Sevegnome | | | | |_stepform.png | |No | | | | | |- |36 | |Rabbitick | | | | | | |No | | | | | |- |37 | |Jabbertock | | | | | | |No | | | | | |- |38 | |Racelow | | | | | | |No | | | | | |- |39 | |Fasteady | | | | | | |No | | | | | |- |40 | |Bonocchio | | | | | | |No | | | | | |- |41 | |Boynoakio | | | | | | |No | | | | | |- |42 | |Marrownette | | | | | | |No | | | | | |- |43 | |Reptoyle | | | | | | |No | | | | | |- |44 | |Hanskettle | | | | | | |No | | | | | |- |45 | |Vampale | | | | | | | | | | | | |- |46 | |Snowight | | | | | | | | | | | | |- |47 | |Jelloss | | | | | | | | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | |No | | | | | |} 9fa049bd960b5ec47d0d0c14edd09e60eff1b57d 60 59 2022-05-04T17:48:34Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || Might || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 700591b4584f48d73e20f950783dbf7b36e72653 File:Arachknit.png 6 12 61 2022-05-04T18:35:42Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Boarbrick.png 6 13 62 2022-05-04T18:36:48Z SummerWinds 2 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SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Vampale.png 6 53 102 2022-05-04T18:54:15Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Logo Icon Small.png 6 54 103 2022-05-04T19:07:32Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Logo Icon.jpg 6 55 104 2022-05-04T19:11:22Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Home 0 1 105 54 2022-05-04T19:24:54Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|120px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|120px]]<br/> '''[[Demo]]'''</div> </center> d4f5622d8c4dbe969f25ef334587ad5f1b29cabb 108 105 2022-05-04T19:33:49Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ Link to Discord https://t.co/pACIN2uirq?amp=1 <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|120px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|120px]]<br/> '''[[Demo]]'''</div> </center> df406f812904da63bb18102157f74b26900aeda4 Demo 0 9 106 55 2022-05-04T19:31:17Z SummerWinds 2 /* Mt.Choco */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt.Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 0aadda2ae034f21366501b2da2fbeb1e23e20fe8 107 106 2022-05-04T19:31:46Z SummerWinds 2 /* Mt.Choco */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 862365d979db49d4c6f36644a6736355962c3ab7 144 107 2022-05-05T01:24:07Z SummerWinds 2 /* Lore (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === ==== Basic Story ==== Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief Frampton Director === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> e8f0db064102af7ec855a2ae0d8f94bcc11c12ac 145 144 2022-05-05T01:31:17Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief<br/>- A young man who wakes up in the Never-everland Library with no memory. Frampton<br/>- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda} [Gesselda<br/>- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief. Director<br/>- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops. === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 43a5deb02ebbe05f29f338163f68607c2254320e 146 145 2022-05-05T01:32:10Z SummerWinds 2 /* Characters */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Abilities (demo only) === === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> ac8d26f05af368bb3baffc76a788f2c5149b09a5 147 146 2022-05-05T01:41:04Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Caption text |- ! Header text !! Header text !! Header text !! Header text !! Header text !! Header text |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 610993c61829b0c723ecc13abfb7868f163b6ad2 148 147 2022-05-05T01:59:25Z SummerWinds 2 /* Active Abilities (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || || | || |- | || Burning Grenade || Fire || || | || |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || || | || |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || || | || |- | || Brain Pain || Mental || || | || |- | || Bulky Tackle || Might || || | || |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || || | || |- | || Candy Pellet || Charm || || | || |- | || Candy Crush || Charm || || | || |- | || Conviction || Might || || | || |- | || Contemplate || Mental || || | || |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || || | || |- | || Chilly Dart || Ice || || | || |- | || Dark Hole || Evil || || | || |- | || Energy Sap || Life || || | || |- | || Fire Dart || Fire || || | || |- | || Fireball || Fire || || | || |- | || Flame Wall || Fire || || | || |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || || | || |- | || Geist Flame || Death || || | || |- | || Gushing Geyser || Water || || | || |- | || Gust Crash || Wind || || | || |- | || Heart Shot || Charm || || | || |- | || Heavy Blow || Might || || | || |- | || Imbue || Arcane || || | || |- | || Magnesis || Earth || || | || |- | || Magnetic Slam || Earth || || | || |- | || Noxious Bomb || Blight || || | || |- | || Perplexing Energy || Mental || || | || |- | || Pulse of Life || Life || || | || |- | || Quick Jab || Might || || | || |- | || Soothe Beacon || Charm || || | || |- | || Scry Catastrophe || Mental || || | || |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || || | || |- | || Snowy Blow || Ice || || | || |- | || Snowball || Ice || || | || |- | || Toxic Needle || Blight || || | || |- | || Turbulent Snipe || Wind || || | || |- | || Tectonic Eruption || Earth || || | || |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || || | || |- | || Wild Bolt || Electric || || | || |- | || World Tree || Life || || | || |- | || Zap || Electric || || | || |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 53cab4b786db50c584b9f205db9c803c3ca04bbd 149 148 2022-05-05T20:49:45Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || || | || |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || || | || |- | || Candy Pellet || Charm || || | || |- | || Candy Crush || Charm || || | || |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || || | || |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || || | || |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball || Fire || || | || |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || || | || |- | || Geist Flame || Death || || | || |- | || Gushing Geyser || Water || || | || |- | || Gust Crash || Wind || || | || |- | || Heart Shot || Charm || || | || |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | ||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || || | || |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || || | || |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || || | || |- | || Snowball || Ice || || | || |- | || Toxic Needle || Blight || || | || |- | || Turbulent Snipe || Wind || || | || |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | || Wild Bolt || Electric || || | || |- | || World Tree || Life || || | || |- | || Zap || Electric || || | || |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 591e7b415175f019e271997795b756ced19a54f2 150 149 2022-05-05T22:54:57Z SummerWinds 2 /* Active Abilities (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair || Fire || None || None || Fire/Death || Library |Common |- | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 025cadf735337b124ee49355236a3ce9c5c121a8 Module:GrimmlinData 828 56 109 2022-05-04T20:11:48Z SummerWinds 2 Created page with "return beastame" Scribunto text/plain return beastame 8709de49b0f432eda76b8909b3321a5e25a89eca 111 109 2022-05-04T20:50:35Z SummerWinds 2 Scribunto text/plain local p = {} p ["Beastame"] = { type1 = "Might", inDemo = true} return p 09d94095678153089262dc2a980aa2b6a65e5cfc 117 111 2022-05-04T21:38:40Z SummerWinds 2 Scribunto text/plain local p = {} p["Beastame"] = { type1 = "Might", inDemo = true} return p b55124d8279f9f3f661692bada760a661221b04d 118 117 2022-05-04T21:43:23Z SummerWinds 2 Scribunto text/plain local p = {} p["Beastame"] = { type1 = "Might", inDemo = true, EvolutionaryPath = "Monservant", ExplorationAbility = "None", Passives = "None" } return p 4368df7626ae45925f35e9aed5ceba21fc88aa07 124 118 2022-05-04T21:54:06Z SummerWinds 2 Scribunto text/plain local p = {} p["Beastame"] = { type1 = "Might", inDemo = true, EvolutionaryPath = "Monservant", ExplorationAbility = "None", Passives = "None" } p["Test"] = { type1 = "Charm", inDemo = false, EvolutionaryPath = "Testt", ExplorationAbility = "None", Passives = "None" } return p 308fb1c84fa4e0989d9c98614c02d4ccf8554fa8 140 124 2022-05-04T22:15:29Z SummerWinds 2 Scribunto text/plain local p = {} p["Beastame"] = { type1 = "Might", inDemo = true, EvolutionaryPath = "Monservant", ExplorationAbility = "None", Passives = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, EvolutionaryPath = "Courtesavage", ExplorationAbility = "None", Passives = "None" } return p 182428f1d9d4c57614f9cb80e25847eaa2ada40f 141 140 2022-05-04T23:58:54Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella"< "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } return p 1a59551c0ede9015c526905cdf25757ec2674794 142 141 2022-05-05T01:05:26Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella"< "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = Ice"", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } return p 3788951236fe86604ea7843fa157d23fa2d1b8c6 143 142 2022-05-05T01:15:51Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella"< "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = Ice"", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } return p a9c4e749c6e204331076a0d4ea9aa6c8225dad4d Module:DataFunction 828 57 110 2022-05-04T20:15:51Z SummerWinds 2 Created page with "-- Create table" Scribunto text/plain -- Create table f70e93b24ea4c153fec17fc355c0c9d6154f809f 112 110 2022-05-04T21:17:06Z SummerWinds 2 Scribunto text/plain local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return end d6b3bff0e7b9ca0a80739c2613c84374612ead21 114 112 2022-05-04T21:22:58Z SummerWinds 2 Scribunto text/plain local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return "Might" end d41e3bcd47bb2d09fd92e464873eccbb7913ddd5 115 114 2022-05-04T21:24:46Z SummerWinds 2 Scribunto text/plain local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end 3f2b90f11917fe41907fed7cc60ed0726470f752 116 115 2022-05-04T21:36:49Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end d4bba72045d142e4bf807a355db931fb9b7ba8c9 119 116 2022-05-04T21:43:41Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return data.Beastame.type1 [ frame.args.grimmlin ][ frame.args.data ] end 9bff7ddd17d31fc75601e685d251538119da3161 120 119 2022-05-04T21:44:26Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return data.Beastame.type1[ frame.args.grimmlin ][ frame.args.data ] end 45f14b886cd60640dbfcf897d89ebc5bb8ed3e58 121 120 2022-05-04T21:45:00Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) return data.Beastame.type1 end 14d52fe6d9b4107d9e912fc595ab151d44b34c8f 122 121 2022-05-04T21:48:46Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData( 'Module:GrimmlinData' ) local variableName = "GrimmlinData" function p.RunData( frame ) p = "GrimmlinData" return data.Beastame.type1 end 6bbbf4dd06ea64be85ae3e0a901e957cdb1188f3 123 122 2022-05-04T21:49:40Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data.Beastame.type1 end 565f33d3d60d22daeadb99043013ab5f7de656a3 129 123 2022-05-04T22:02:02Z Xena 3 Scribunto text/plain local p = {} --local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" local sandbox = mw.loadData( 'Module:Sandbox' ) function p.RunData( frame ) --return data.Beastame.type1 return sandbox.b end 532e0123af5ab52c2da47c85e2355ab574c9841f 130 129 2022-05-04T22:02:48Z Xena 3 Scribunto text/plain local p = {} --local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" local sandbox = mw.loadData( 'Module:Sandbox' ) function p.RunData( frame ) --return data.Beastame.type1 return "test" end 65b48faeb58013b59bdff9d66f912d3801131bc2 134 130 2022-05-04T22:06:51Z Xena 3 Scribunto text/plain local p = {} --local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" --local sandbox = mw.loadData( 'Module:Sandbox' ) function p.RunData( frame ) --return data.Beastame.type1 return "test" end bb340b2124709236fecd0ab8d0dea11ebb4ed421 135 134 2022-05-04T22:10:05Z Xena 3 Scribunto text/plain local p = {} --local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" local sandbox = mw.loadData( 'Module:Sandbox' ) function p.RunData( frame ) --return data.Beastame.type1 return sandbox.test1 end 51021b4c48f8ccc73497c04d2995665403cf5832 136 135 2022-05-04T22:10:39Z Xena 3 Scribunto text/plain local p = {} --local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" local sandbox = mw.loadData( 'Module:Sandbox' ) function p.RunData( frame ) --return data.Beastame.type1 return sandbox.test1 end return p 58744511c1fa7cf17a6004ccd6bffe1a735fc5cf 137 136 2022-05-04T22:11:35Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data.Beastame.type1 end return p f3c92d588e06f80c6033d4f1e9bd386740f76b35 138 137 2022-05-04T22:12:27Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end return p 588a06e461bffd661454faabb5d82f5ad0f66d4f Grimmlins 0 5 113 60 2022-05-04T21:18:06Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 346fdef3f75dfe99107fbf30c74fb2e698c88973 125 113 2022-05-04T21:55:56Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 8d2459e05f3ecf05a0accee1fc52bba61c66e0b2 126 125 2022-05-04T21:56:59Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=indemo}} {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} c2222e517c50bc3db2eb8fdde4b9a71ac9a73822 127 126 2022-05-04T21:58:21Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{#invoke:DataFunction|RunData|grimmlin=Test|data=indemo}} {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} db5c63945d1d2638336099c8671a657089228d07 139 127 2022-05-04T22:12:29Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 39b91ab38b644fb38ff41acccfd79e4317b985af Module:Sandbox 828 58 128 2022-05-04T22:00:03Z Xena 3 Created page with "local p = {} p["test1"] = "aaa" p["test2"] = 123 p["test3"] = { "Apple", "Orange", b = "Banana" } return p" Scribunto text/plain local p = {} p["test1"] = "aaa" p["test2"] = 123 p["test3"] = { "Apple", "Orange", b = "Banana" } return p b8f54f8c00e2c2f781baed5a8a65c8120938b82c 131 128 2022-05-04T22:03:27Z Xena 3 Scribunto text/plain local box = {} p["test1"] = "aaa" p["test2"] = 123 p["test3"] = { "Apple", "Orange", b = "Banana" } return box 09ec61ee90c22cb33d88055d6203cd990d725b99 132 131 2022-05-04T22:04:07Z Xena 3 Scribunto text/plain local box = {} box["test1"] = "aaa" box["test2"] = 123 box["test3"] = { "Apple", "Orange", b = "Banana" } return box 4c60523e217252b898513f118d17d08d71ef8261 133 132 2022-05-04T22:06:00Z Xena 3 Scribunto text/plain local box = {} box.test1 = "aaa" box.test2 = 123 box.test3 = { "Apple", "Orange", b = "Banana" } return box a344c683ad8a17aa8dacf81527a0794e899d4723 Module:GrimmlinData 828 56 151 143 2022-05-05T23:05:07Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella"< "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby" } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } return p 486a5760568f46ea18ca690a59930353c27fcd5e Grimmlins 0 5 152 139 2022-05-05T23:06:23Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type2}} || Monservant || None | || Beastame_stepform.png || Ice/Charm |Yes | | | | | |- |2 | Monservant.png || Monservant || Might/Evil |Courtesavage |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 63692fab126b5b064ba43b67acb2422e28cd2eb8 153 152 2022-05-05T23:09:12Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} a2a5421673c3fd1698bd47087b7f6a107fe89fec 155 153 2022-05-06T15:18:20Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList|}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} 34e3c6c50ca32159706d82f1cc201e8689ddfce0 156 155 2022-05-06T15:18:51Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList|1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} e81557d2bd1ed911c1ca0cf8d4fbe749cf662c35 157 156 2022-05-06T15:19:18Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList|#1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} f8e54e46c2abf65bfc6c26d3adbb4e038c31a643 158 157 2022-05-06T15:19:37Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} be9599a5b03ae8e413117fb848f379109b795389 159 158 2022-05-06T15:20:08Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|LoopList}} {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} a92199aa09bf579f91c5903051448c5beb0cf7b6 160 159 2022-05-06T15:22:42Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|LoopList|data=1}} {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} da21d9713d22e2978123b63ced1112c579a785a5 Module:DataFunction 828 57 154 138 2022-05-06T15:16:32Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end return p b13d0d534734d6d9b1530e81a8f234239e1f5bde 162 154 2022-05-06T15:45:47Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) for i= 1,50 do local stringvariable = "{|", "|+", "|-", "!", "|-", "|", "|}" end end return p c3409779849fd370e0be904c9dbf761ad2a75f9d 164 162 2022-05-06T15:48:21Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) for i= 1,50 do local stringvariable = "{| |+ |- ! |- | |}" end end return p df90a99cd79db89ab44a4b928dfa0601f7e5561b 166 164 2022-05-06T16:18:28Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) for i= 1,50 do local TableTable = {} TableTable[1] = "{|" TableTable[2] = "class" TableTable[3] = "=" TableTable[4] = "wikitable" TableTable[5] = "|+" TableTable[6] = "|-" TableTable[7] = "!" TableTable[8] = "|-" TableTable[9] ="|" TableTable[10] ="|}" end end return p 4647fa7e2ccd448b8c0421fa8010de8d9cf72167 170 166 2022-05-06T16:29:07Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" |+ |- ! |- | |}' end return p a2952f44c0598a3c9b1d728a80529d4f13d4ff91 171 170 2022-05-06T17:09:30Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable /n|+ Grimmlin table /n|- /n!"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p c86053960170c10e7bd94d5c2688680dc0205cb1 179 171 2022-05-06T18:12:37Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" /n|+ "Grimmlin table" /n|- /n!"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 6a10561dd668a74b78b4c4b324ab51099bd35d6c 180 179 2022-05-06T18:13:13Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" /n|+ /n|-"Grimmlin table" /n!"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 43b3b4e7e3cbdec6a989a0004c1a4a5d6bc15b70 182 180 2022-05-06T18:17:19Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" /n|+ "Grimmlin table|- /n!"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 7664cf72ea21d322ea733ab649ccf32dd21112c6 183 182 2022-05-06T18:21:35Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" /n+ "Grimmlin table /n- /n!"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 10c3a94aa0cca1a8b89456f4e1692c1dd16bf5a3 184 183 2022-05-06T18:24:17Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ "Grimmlin table \n|- \n!Test"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 6f8b2dbf06feaaabfcf3f567ce738f215d3fe02b 185 184 2022-05-06T18:25:49Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image ! Name !Randomstuff"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 7c7af2755fbc046f45b315f836f67f2c7dc9f915 186 185 2022-05-06T18:26:21Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n!Randomstuff"' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 6067d6a7b6a2b0279cf267862fc4e8fd66d4be70 187 186 2022-05-06T18:27:40Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image' for i =1, 48 do TableTable[i+1] = "\n|-\n|" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p b26e2329a383f4f5217c9e3b06c62b3d11701db4 188 187 2022-05-06T18:39:04Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n||\n|-\n||\n|-\n||" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 098e0b998c3143bd24120e56287dda182f819f72 189 188 2022-05-06T18:40:36Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|-\n|\n|-\n|" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p ad16d88e1e6e5088540fd3e1b6f35c77ed4491c4 190 189 2022-05-06T18:41:29Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|||" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 38b3d24eea0d602e71ec1648ab615e7a113d94c0 191 190 2022-05-06T18:43:32Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n||" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 3d2c2c0618c3ff9143facd5737c5bb0f97a053e2 192 191 2022-05-06T18:43:59Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|\n|" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 5dbddf92480d25e5013754e3d75d7fa63821b2c5 193 192 2022-05-06T18:49:13Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = "data.grimmlinList" end Print = LoopList end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|\n|" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 2ee5890dfb3a879ea3bbcaaffbf2f320b6917f4a 195 193 2022-05-06T18:54:44Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = i.data.grimmlinList end Print = LoopList end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|\n|" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 112c95eae961546a0d329520be6d9810fb256a2a 196 195 2022-05-06T18:56:54Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = i.data.grimmlinList end Print = LoopList end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 7d13b28050a45216328a16a4a36e2ffa04ef3550 198 196 2022-05-06T18:58:54Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end Print = LoopList end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|\n|" end TableTable[#TableTable+1] = "|" return table.concat(TableTable, '') end return p 36656f187f219c836de22f0c548557332b4a9993 199 198 2022-05-06T19:04:46Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|data.grimmlinList[i]\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p c0c0c7ead9bd61fe0501bb001f2edd5d36f0f69d 200 199 2022-05-06T19:08:05Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end Local "data.grimmlinList[i]" function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = '\n|-\n|\n| "data.grimmlinList" [i]\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 740e92b712f072a1c4207e9a397911fe3fe3961b Testpage 0 59 161 2022-05-06T15:34:35Z SummerWinds 2 Created page with "Test" wikitext text/x-wiki Test 640ab2bae07bedc4c163f679a746f7ab7fb5d1fa 163 161 2022-05-06T15:47:08Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable}} d9dc038013d1326337ae7f0347103dd4db9cbb5f 165 163 2022-05-06T15:48:58Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|"{| |+ |- ! |- | |}"}} 24e27368308ab7453d3ad182a4c8118a67a73f7c 167 165 2022-05-06T16:19:13Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable| 833598ba90513f7979367b53aaf151e4a6d81d01 168 167 2022-05-06T16:19:31Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|}} ceb44ea9e08f766882e4673ea5de0156accb2937 169 168 2022-05-06T16:20:47Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} ccff96f1e038350911f80533745600a9a7bc89d2 172 169 2022-05-06T18:05:55Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} {| class="wikitable" |+ Caption text |- ! Header text |- | Example |} 866a00e7f2b2ba97d3039251278dad54679dc98d 173 172 2022-05-06T18:07:10Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} ccff96f1e038350911f80533745600a9a7bc89d2 174 173 2022-05-06T18:08:03Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|CreateTable}} cfbc67e7d34f0a0394eaf067964c6393ea9049c2 175 174 2022-05-06T18:09:34Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable[1]}} {{#invoke:DataFunction|CreateTable|TableTable[i+1]}} {{#invoke:DataFunction|CreateTable|TableTable[#TableTable+1]}} f3384f0143493de0b59117eb4eb64f6378e41d6e 176 175 2022-05-06T18:09:59Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable[1]} {{#invoke:DataFunction|CreateTable|TableTable[i+1]} {{#invoke:DataFunction|CreateTable|TableTable[#TableTable+1]} 8fcef04bbe9597c635f80ee55a97098509e18769 177 176 2022-05-06T18:10:21Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable[1]}} {{#invoke:DataFunction|CreateTable|TableTable[i+1]}} {{#invoke:DataFunction|CreateTable|TableTable[#TableTable+1]}} f3384f0143493de0b59117eb4eb64f6378e41d6e 178 177 2022-05-06T18:11:41Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable[1]}} dd9f8350b2629805ea6e4dfb884e58e7e5dfb2e6 181 178 2022-05-06T18:14:02Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} ccff96f1e038350911f80533745600a9a7bc89d2 194 181 2022-05-06T18:50:02Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} {{#invoke:DataFunction|CreateTable|LoopList}} e948ea90c3b698ec021ee61844e09e844febdad7 197 194 2022-05-06T18:57:43Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} {{#invoke:DataFunction|LoopList}} 675e6f5e1174acde1cda9989ac85679428079d38 Module:DataFunction 828 57 201 200 2022-05-06T19:09:08Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end Local "GrimmlinName" function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = '\n|-\n|\n| data.grimmlinList [i]\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 34ac9e04bc4edcc59d9a6b648846321a782dc4f5 202 201 2022-05-06T19:11:24Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList TableTable[i+1] = '\n|-\n|\n| data.grimmlinList [i]\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p b12d928844c0f309d40fcdd79bbf55f3f22a5238 203 202 2022-05-06T19:13:29Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = '\n|-\n|\n| data.grimmlinList [i]\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 77ac581f012d9665d081398a6dd72139f85b5de7 204 203 2022-05-06T19:15:25Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = '\n|-\n|\n| data.grimmlinList[i]\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 0d511ff9d06801988e4e07e1009bef57a9589baa 205 204 2022-05-06T19:15:58Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = '\n|-\n|\n| GrimmlinName\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ca174996c17b4af5d0d4555180bfd70020636888 206 205 2022-05-06T19:18:14Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = '\n|-\n|\n| LoopList\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 6ba11ceed976a1fbfde47092cdea58dc717a0612 207 206 2022-05-06T19:19:12Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = '\n|-\n|\n|data.grimmlinList[i]\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 5ddcd91eeeaf789bb46a9a978f8a4271e41dbb30 208 207 2022-05-06T19:21:55Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n| '..data.grimmlinList[i]..' \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p e8b2b06ace282cafb78c3bb27c3288db92fa56aa 209 208 2022-05-06T19:22:31Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n| '..GrimmlinName..' \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a98a39f832d88c31f7d85e5510e0015326ca2de3 210 209 2022-05-06T19:23:11Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n| '.. GrimmlinName ..' \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f666f85d8d35c7ade1f6904254675c5e45bc975e 211 210 2022-05-06T19:24:03Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n| .. GrimmlinName .. \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f61b1d70745ac116d695fd9095a50a3b269740e2 212 211 2022-05-06T19:24:53Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 70494ae6315a9137c7db3c71a6fbbbef3bbcb6bd 213 212 2022-05-06T19:26:55Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local GrimmlinName = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ba667562986f2f0abe151fa92f0cef931ee3eaf4 214 213 2022-05-06T19:30:05Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvarible = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 608c77293fd6107c8f398d74056962a97bd0b380 216 214 2022-05-06T19:32:57Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvarible = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n| . GrimmlinName . \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 2587e1437a4b656fd0514f6a010cea5bf9106830 217 216 2022-05-06T19:34:55Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvarible = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n| ..stringvarible.. \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ea2769be5917be67aa380f9b3e1a51c655e1c6d1 218 217 2022-05-06T19:35:45Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvarible = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = '\n|-\n|\n|' .. GrimmlinName .. '\n|' end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 3b84a00d39f33ec088075c3a79d5fda5f24ac885 219 218 2022-05-06T19:36:21Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variableName = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvarible = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 608c77293fd6107c8f398d74056962a97bd0b380 220 219 2022-05-06T19:37:28Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 3016c66f1ceec5dda4fad5e22163b897a517c8b6 221 220 2022-05-06T20:39:03Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a3288e369244cc8f4e2daef17c15fc0d5424c29e 222 221 2022-05-06T20:43:19Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ab047ba95a598d33e72b3ccbbecc7f57cafc39d4 223 222 2022-05-06T20:44:28Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p d9838cead66a3b83bb4480df9c93d65167aa52e6 224 223 2022-05-06T20:45:13Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. 'stringvariable' .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 030e742fe4be6767bd5fecd9d794d79bedf4b1c9 225 224 2022-05-06T20:46:06Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|".. 'GrimmlinName' .."\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p cd8093c563f62b2c13674110df3718ce6a3b9e91 226 225 2022-05-06T20:49:39Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' local GrimmlinName = data.grimmlinList[i] for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 71c9758c31480bc30531bc7591ad7378253ae501 227 226 2022-05-06T20:51:12Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end local GrimmlinName = data.grimmlinList[i] function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 3c1536c4aafe50ec013061f4d8ff0a285e92f548 228 227 2022-05-06T20:52:44Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end local GrimmlinName = data.grimmlinList[i] function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p fc150f85d3a680e979f4654be6d2bb409f969b73 229 228 2022-05-06T20:55:11Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end return data.grimmlinList[i] end local GrimmlinName = data.grimmlinList[i] function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p e253d1e7b0b549d785a6b44042fc0246b16a975d 230 229 2022-05-06T20:56:25Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end return data.grimmlinList[i] end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p c7113be3027e07832082b04afb71421b1ee1d8bb 232 230 2022-05-06T20:59:38Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 3aa862d1c6b11e4e808a63ee8a0efbea7d80944b 234 232 2022-05-06T21:00:52Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinData" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p d74af1084255964e577595b8710dd4d8e296b60b 235 234 2022-05-06T21:01:45Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end local GrimmlinName = data.grimmlinList[i] function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a8009fcd5853af09004a21fffd3a0d809d7a7a8f 236 235 2022-05-06T21:03:14Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" local GrimmlinName = "data.grimmlinList[i]" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f4eeeed05eab6a28c54a7649af66bfaa45b5aab7 237 236 2022-05-06T21:05:33Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loaddata('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] local GrimmlinName = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p c67af03c3c357e5eae5ebbce52de19bad30875e6 238 237 2022-05-06T21:06:22Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] local GrimmlinName = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 179473898d971942e36a8561ef8549880520b588 239 238 2022-05-06T21:11:24Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p abc864f237634691b86a4bc12844930c66c71d37 240 239 2022-05-06T21:12:05Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i+1] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 3f4785817648fc7ad34f330203eeed17a2e91ff2 241 240 2022-05-06T21:15:18Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[1] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 1c1b88aa00071b7b434e938f00207813ba7450af 242 241 2022-05-06T21:24:43Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" local GrimmlinName = data.grimmlinList[1] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 892574bfc5c20313f0a67166b2f5174a037b9fa3 243 242 2022-05-06T21:25:13Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[1] TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 1c1b88aa00071b7b434e938f00207813ba7450af 244 243 2022-05-06T22:16:51Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[1] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p df9ca473f56f58a17bf3ebddc9b009818ba199d4 245 244 2022-05-06T22:18:39Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 0ef6db2fbbe874ce348bb00aab2a26c0c25ad352 246 245 2022-05-06T22:20:53Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f788568ff849de245fda0a419f2f406d73ffb24d 247 246 2022-05-06T22:26:38Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList[i+1] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ed3e75475a6fcb4909edc5f0c7e53050f0270b6b 248 247 2022-05-06T22:29:51Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local GrimmlinName = data.grimmlinList TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 855917dd79f7c463d2a0e7bc4dcb0354f7096bf7 249 248 2022-05-06T22:32:25Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a10048def2d2d97c9a9c53e0868fe76abf958871 250 249 2022-05-06T22:33:36Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do local test = i GrimmlinName = data.grimmlinList[ test ] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a136f1740abe9c8c611611e2583259afa651cb75 Testpage 0 59 215 197 2022-05-06T19:31:54Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} ccff96f1e038350911f80533745600a9a7bc89d2 231 215 2022-05-06T20:58:00Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|RunData}} {{#invoke:DataFunction|CreateTable|TableTable}} 4679184885acadb6dcd7c91fa4ea38da8434d0b7 233 231 2022-05-06T20:59:57Z SummerWinds 2 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable|TableTable}} ccff96f1e038350911f80533745600a9a7bc89d2 Module:DataFunction 828 57 251 250 2022-05-06T22:38:58Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a10048def2d2d97c9a9c53e0868fe76abf958871 254 251 2022-05-06T22:48:43Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:NAME.png|100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p aad4f7f539767427550667dcedb2c249ef172107 255 254 2022-05-06T22:50:10Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:GrimmlinName.png|100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p c5e8f6b407e67749399e2886d6dd1049cf0a81aa 256 255 2022-05-06T22:51:21Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 89450395dd8903aeb16efba23530d4171b99cf77 257 256 2022-05-06T22:54:21Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 8bac6943f5583a01079cf146dda8c1bc647bbc0d 258 257 2022-05-06T22:55:47Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 48 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 0c1206e698262c12d8f4b14cdc23cc054c6c5ee8 259 258 2022-05-06T22:58:06Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 48 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 60 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a371ed1e5bcba422ff2d19634994861e3192d7f9 260 259 2022-05-06T22:58:55Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 60 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 60 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 989f30d1e070536a8c71c038cb4ae20aa3ecd100 261 260 2022-05-06T22:59:19Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 49 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 49 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p b81cf2be494897a873e759dfbf797bcc5c6e6d20 263 261 2022-05-06T23:05:43Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 49 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' local TotalGrinnlins = '' TotalGrimmlins = data.TotalGrimmlins[i] TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 134261f2aa9482ab28c1d7f81a3dfdeac6ba427a 264 263 2022-05-06T23:11:02Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, 49 do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, 49 do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p cc0064adcda61ec138987d2a5b3465342baf05c8 265 264 2022-05-06T23:14:41Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 93ca8dcf0ec56df8389b1f9dad62408fce991bd0 266 265 2022-05-06T23:18:06Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|/" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 08c1e3240ffac328b716f0a3c7d921f4e79216df 267 266 2022-05-06T23:20:23Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p df2d037f1a4986cffb8a921b69b1e4e15f9fac79 268 267 2022-05-06T23:21:02Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n| yes" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 59fd10f2dd4221d1bfa5f2d51eb438bf0d46c004 269 268 2022-05-06T23:28:37Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n| data.[GrimmlinName].inDemo" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 506b7e250d11a4c9d1011a8af947a66994cd005c 270 269 2022-05-06T23:30:01Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n| data[GrimmlinName].inDemo" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 7c87010442d79c041ff260afb629646cb11c737a 271 270 2022-05-06T23:31:01Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! \n! \n! \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n|" .. data[GrimmlinName].inDemo .. "\n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 855c599d95a73be0f00dcf5b2bdbbd68878995fd 275 271 2022-05-06T23:48:55Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n|" .. data[GrimmlinName].inDemo .. "\n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f3396e8aa71abbb0863431151125196090b5e7c7 276 275 2022-05-07T00:07:48Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. data[GrimmlinName].inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f930fc1185323b3225598b178f16a4703105d58a 277 276 2022-05-07T00:09:59Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p f621089a4af74d33002a63203b8e5fa9a2e25908 278 277 2022-05-07T00:12:32Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo == false or nil then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 78c39b9389f883f13c1a324043a38e9ceed25d61 279 278 2022-05-07T00:14:00Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo ~= false and data[ GrimmlinName ] ~= nil then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p af40113c92d9d957c57e3a1a5e5f0b402debb0e0 280 279 2022-05-07T00:14:59Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo ~= nil or false then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p e39d6fa5f3498493693fe58dc5f75b1fde3e4ffa 281 280 2022-05-07T00:15:43Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo ~= nil then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p aaa769434fb3aaaf542c1836b44cac84e694a714 282 281 2022-05-07T00:17:31Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "Yes" if data[ GrimmlinName ].inDemo == nil then inDemo = "No" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 148798214407238caa1dbe4ddbfbcf3fa6ca886c 283 282 2022-05-07T00:18:50Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} local GrimmlinName = '' TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do GrimmlinName = data.grimmlinList[ i ] local inDemo = "Test" --if data[ GrimmlinName ].inDemo == nil then inDemo = "No" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 0b73f406c005bb4a09d2a426821fd4bfcc8ec90a 284 283 2022-05-07T00:21:03Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ea38507e40c8ace1370add7fa57eb5cba8d82f61 285 284 2022-05-07T00:23:04Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' -- data.TotalGrimmlins for i =1, 3 do local GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 43d14c784ed8cd3a676028225900870a23be76ec 288 285 2022-05-07T00:26:06Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ea38507e40c8ace1370add7fa57eb5cba8d82f61 289 288 2022-05-07T00:27:10Z Xena 3 Undo revision 288 by [[Special:Contributions/Xena|Xena]] ([[User talk:Xena|talk]]) Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' -- data.TotalGrimmlins for i =1, 20 do local GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 07b73215f10b4080a57247d0ab43b0c5f6b17552 291 289 2022-05-07T00:28:41Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' -- data.TotalGrimmlins for i =1, 10 do local GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p a7def5da7d0b819ed5586a1b41a0d6f780317866 293 291 2022-05-07T00:32:46Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ea38507e40c8ace1370add7fa57eb5cba8d82f61 296 293 2022-05-07T00:39:39Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = "\n|-\n|This Grimmlin (" .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end --end of if end -- end of loop TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p ceb21c6bf057305ec4762e9422f0f65d61be2853 299 296 2022-05-07T00:52:01Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|rowspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end --end of if end -- end of loop TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p addcf352299454cc82751e7c5d34218d3f61110d 300 299 2022-05-07T00:52:32Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end --end of if end -- end of loop TableTable[#TableTable+1] = "|}" return table.concat(TableTable, '') end return p 473f2ef70a9e1a9097148a96570985213f917a0f Testpage 0 59 252 233 2022-05-06T22:40:11Z Xena 3 wikitext text/x-wiki Test {{#invoke:DataFunction|CreateTable}} d9dc038013d1326337ae7f0347103dd4db9cbb5f Module:GrimmlinData 828 56 253 151 2022-05-06T22:44:47Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } return p 0b85240709875232e3a4588c72d3fe08fe3a4b06 262 253 2022-05-06T23:02:16Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "", "", "", "", } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 7522bf1f5b2fcf15cb3fa96aa12f00f1966f5b3a 272 262 2022-05-06T23:41:29Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "", "", "", "", } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p f8d72f29d25ceb377c3e135093d0b65b250ac761 273 272 2022-05-06T23:43:15Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", indemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", indemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p b73d2a6fb2729b2e34bf53c89afa297b70e12c82 274 273 2022-05-06T23:45:26Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 5391360b06923e8cee1b7dbfcb314b4744dad90c 286 274 2022-05-07T00:24:11Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Unknown Pre-evo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p c958fca62fbf68e9de4cf65e3abb9c53543ed43b 287 286 2022-05-07T00:25:39Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Slugishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 00d0862609b6fba7c49f7f3149089706577c5cd8 290 287 2022-05-07T00:27:35Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p ba18af3378e07bba507c55a5a67ab38f6d7ed7b0 292 290 2022-05-07T00:32:10Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 8e95954195591da6b6e549f49d53f045c77683b2 294 292 2022-05-07T00:33:02Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p ab39715f4e96f25d767ba75097bed6d1b8152df8 295 294 2022-05-07T00:36:31Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "Fire", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 5601e198066462db8315e083488f89d40afc02e9 297 295 2022-05-07T00:41:39Z Xena 3 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "TEST" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "Fire", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p be526603f9b71718bf8708b74bb902682b5d3db9 298 297 2022-05-07T00:42:58Z Xena 3 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "TEST1", "Snoozard", "TEST2" } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "Fire", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 43426e9137eebda137876554d8b7017eedf5785f Module:DataFunction 828 57 301 300 2022-05-07T00:56:10Z Xena 3 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p e984bcf725d4a3eadcfde5c8176b820b20c13aca 303 301 2022-05-07T19:19:34Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo? \n!' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 1d01a1b0318f71e18bd4e02c44236f8fa7900cac 304 303 2022-05-07T19:21:39Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n| \n| \n| \n| \n| \n| \n|" .. inDemo .. "\n|" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p fa79f56b1cba2d1368f39b5f618b27b87293cf0e 305 304 2022-05-07T19:25:40Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n| \n| \n| \n| \n| \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 3187067e5c402adb690fdcb8f19451b06a0e4c6e 306 305 2022-05-07T19:30:45Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 1+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n| \n| \n| \n| \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 5731cd272d085940baf9c2df4d5c816961167389 307 306 2022-05-07T19:35:33Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.type1 "/" .. data.type2 .. "\n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p a2d7bdf8d7bc8832311e0598f0e79f3f2e88653c 308 307 2022-05-07T19:38:23Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.type1 .. "/" .. data.type2 .. "\n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p d1c12b611a2b01f5e73df7fa28c42868d19af274 309 308 2022-05-07T19:39:24Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.type1 .. "/ \n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 71749d804508d09c7d3823d069546bc51e9b41f3 310 309 2022-05-07T19:40:55Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.GrimmlinData.type1 .. "/ \n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p ab6656d5afcce09aaac5ba2bda7f73bee76042e0 311 310 2022-05-07T19:42:30Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data.evolutionarypath .. "\n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 95d06416acff3966665b5ee4258073c3e02e1045 313 311 2022-05-07T19:45:22Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data.explorationability .. "\n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p a307c52d95fc79d27cf6e5ec9848a33a799927b4 314 313 2022-05-07T20:07:22Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data[GrimmlinName].explorationability .. "\n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 346fc4a39db98cdbd118f7a47af9564a9db2b617 315 314 2022-05-07T20:19:03Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p c99dba6d38ffd59ce90f2c8180d917884b193ae1 316 315 2022-05-07T20:26:49Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 "/".. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 654c10bf358b94dae8bafac5537299741da783ba 317 316 2022-05-07T20:28:03Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 .. "/" .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p ea4552e750d9f907ac58eef8766c3f6b544d7341 318 317 2022-05-07T20:50:54Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n|" .. data[GrimmlinName].stepformtype1 .. data[GrimmlinName].stepformtype2 .. "\n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p 2e791749f622514319f1287a9c288b5e15de5059 333 318 2022-05-08T01:34:00Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n|" .. data[GrimmlinName].passives .. "\n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n|" .. data[GrimmlinName].stepformtype1 .. data[GrimmlinName].stepformtype2 .. "\n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p ff6f5c23b362e856ab5c3a7a730c4b879f3e1fc5 341 333 2022-05-08T17:19:49Z SummerWinds 2 Scribunto text/plain local p = {} local data = mw.loadData('Module:GrimmlinData') local variablename = "GrimmlinData" function p.RunData( frame ) return data[ frame.args.grimmlin ][ frame.args.data ] end function p.LoopList( frame ) for i = 1, data.TotalGrimmlins do local stringvariable = data.grimmlinList[i] end end function p.CreateTable( frame ) local TableTable = {} TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?' for i =1, data.TotalGrimmlins do local GrimmlinName = data.grimmlinList[ i ] -- check if current Grimmlin has data if data[GrimmlinName] == nil then -- if it doesn't, add a message about it in a row. TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet." -- else, add the normal row. else local Number = 0+i local inDemo = "No" if data[ GrimmlinName ].inDemo then inDemo = "Yes" end TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n| [[" .. GrimmlinName .. "|" .. GrimmlinName .. "]]\n|" .. data[GrimmlinName].type1 .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n|" .. data[GrimmlinName].passives .. "\n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n|" .. data[GrimmlinName].stepformtype1 .. data[GrimmlinName].stepformtype2 .. "\n|" .. inDemo .. "" end --end of if end -- end of loop TableTable[#TableTable+1] = "\n|}" return table.concat(TableTable, '') end return p fde2ca1e4951630c8fa5fee857cd744ed9e2f8a9 Grimmlins 0 5 302 160 2022-05-07T19:11:59Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {| class="wikitable" |+ |- !Number ! Image !! Name !! Type !! Evolutionary Path !! Exploration ability !Passives!! Step-form !! Step-form type !In Demo ! ! ! ! ! |- |1 | [[File:Beastame.png|80px|center]] ||Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None | || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}} |Yes | | | | | |- |2 | Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}} |{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}} |None | |Monservant_stepform.png |Ice/Charm |Yes | | | | | |- |3 |Courtesavage.png |Courtesavage |Might/Evil |Final |??? | |Courtesavage_stepform.png | |No | | | | | |- |4 | Daredumpty.png || Daredumpty || Mental |Carefall |None | |Courtesavage_stepform.png |Mental/Life |Yes | | | | | |- |5 |Carefall.png |Carefall |Mental/Earth |Humptelligence |None | |Carefall_stepform.png |Mental/Life |Yes | | | | | |- |6 |Humptelligence.png |Humptelligence |Mental/Earth |Final |??? | |Humptelligence_stepform.png |Mental/Life |No | | | | | |- |7 |Gingerkid.png |Gingerkid |Charm |Gingerznap |None | |Gingerkid_stepform.png |Fire/Evil |Yes | | | | | |- |8 |Gingerznap.png |Gingerznap |Charm/Electric |Ginjustice |None | |Gingerznap_stepform.png |Fire/Evil |Yes | | | | | |- |9 |Ginjustice.png |Ginjustice |Charm/Electric |Charm/Electric |??? | |Ginjustice_stepform.png |Fire/Evil |No | | | | | |- |10 |Howlhuff.png |Howlhuff |Wind |Granpuff |None | |Howlhuff_stepform.png |Fire/Wind |Yes | | | | | |- |11 |Granpuff.png |Granpuff |Wind/Evil |Final |Double Jump | |Granpuff_stepform.png |Fire/Wind |Yes | | | | | |- |12 |Flair.png |Flair |Fire |Sideburn |None | |Flair_stepform.png |Fire/Death |Yes | | | | | |- |13 |Sideburn.png |Sideburn |Fire |Kindlocks | | |Sideburn_stepform.png |Fire/Death |No | | | | | |- |14 |Kindlocks.png |Kindlocks |Fire |Final | | |Kindlocks_stepform.png |Fire/Death |No | | | | | |- |15 |Froggold.png |Froggold |Water/Charm | |None | |Froggold_stepform.png |Water/Blight(?) |Yes | | | | | |- |16 |Froligarch.png |Froligarch |Water/Charm | | | |Froligarch_stepform.png | |No | | | | | |- |17 |Overcroak.png |Overcroak |Water/Evil | | | |Overcroak_stepform.png | |No | | | | | |- |18 |Trollump.png |Trollump |Life |Gobbuild |None | |Trollump_stepform.png |Might/Earth |Yes | | | | | |- |19 |Gobbuild.png |Gobbuild |Life/Earth |Gremlidge |None | |Gobbuild_stepform.png |Might/Earth |Yes | | | | | |- |20 |Gremlidge.png |Gremlidge |Life/Earth |Final |Jump high and build a bridge when landing | |Gremlidge_stepform.png |Might/Earth |Yes | | | | | |- |21 |.png |Unknown Pre-evo(?) |Might(?) | | | |_stepform.png | |No | | | | | |- |22 |Boarbrick.png |Boarbrick |Might/Earth |None |Build a tower and jump far | |Boarbrick_stepform.png |None |Yes | | | | | |- |23 |Hogstraw.png |Hogstraw |Might/fire |None |Jetpack | |Hogstraw_stepform.png |None |Yes | | | | | |- |24 |Pigstick.png |Pigstick |Might/Life |None |Transform into a vehicle that can jump and shoot | |Pigstick_stepform.png |None |Yes | | | | | |- |25 |Ugling.png |Ugling |Water/Wind |Pealenty |None | |Ugling_stepform.png |Charm/Wind |Yes | | | | | |- |26 |Pealenty.png |Pealenty |Water/Wind |Final |Momentum based gliding | |Pealenty_stepform.png |Charm/Wind |Yes | | | | | |- |27 |Sluggishoe.png |Sluggishoe |Blight |Populugg |None | |Sluggishoe_stepform.png |Electric/Might |Yes | | | | | |- |28 |Populugg.png |Populugg |Blight |Final |Very high triple jump | |Populugg_stepform.png |Electric/Might |Yes | | | | | |- |29 |Lambball.png |Lambball |Ice |None |Rolls around and can charge momentum | |Lambball_stepform.png |Life/Ice |Yes | | | | | |- |30 |Tarantailor.png |Tarantailor |Electric/Blight |Aracknit | | |Tarantailor_stepform.png | |No | | | | | |- |31 |Aracknit.png |Aracknit |Electric/Blight |Final | | |Aracknit_stepform.png | |No | | | | | |- |32 |Slipperella.png |Slipperella |Ice |Glacinder | | |Slipperella_stepform.png | |No | | | | | |- |33 |Glacinder.png |Glacinder |Fire/Ice |Final | | |Glacinder_stepform.png | |No | | | | | |- |34 |Pengnome.png |Pengnome |Fire/Earth |Sevegnome | | |Pengnome_stepform.png | |No | | | | | |- |35 |Sevegnome.png |Sevegnome |Fire/Earth |Final | | |Sevegnome_stepform.png | |No | | | | | |- |36 |Rabbitick.png |Rabbitick |Wind/Arcane |Jabbertock | | |Rabbitick_stepform.png | |No | | | | | |- |37 |Jabbertock.png |Jabbertock |Wind/Arcane |Final | | |Jabbertock_stepform.png | |No | | | | | |- |38 |Racelow.png |Racelow |Electric/Earth |Fasteady | | |Racelow_stepform.png | |No | | | | | |- |39 |Fasteady.png |Fasteady |Electric/Earth |Final | | |Fasteady_stepform.png | |No | | | | | |- |40 |Bonocchio.png |Bonocchio |Death |Split Path Boynoakio/Marrownette | | |Bonocchio_stepform.png | |No | | | | | |- |41 |Boynoakio.png |Boynoakio |Life/Death |Final | | |Boynoakio_stepform.png | |No | | | | | |- |42 |Marrownette.png |Marrownette |Water/Death |Final | | |Marrownette_stepform.png | |No | | | | | |- |43 |Reptoyle.png |Reptoyle |Water/Arcane |??? | | |Reptoyle_stepform.png | |No | | | | | |- |44 |Hanskettle.png |Hanskettle |Charm/Fire |None | | |Hanskettle_stepform.png | |No | | | | | |- |45 |Vampale.png |Vampale |Death/Ice |Snowight | | |Vampale_stepform.png | |No | | | | | |- |46 |Snowight.png |Snowight |Death/Ice |Final | | |Snowight_stepform.png | |No | | | | | |- |47 |Jelloss.png |Jelloss |Death/Water |None | | |Jelloss_stepform.png | |No | | | | | |- |48 | | | | | | | | | | | | | | |- |49 | | | | | | | | | | | | | | |- |50 | | | | | | | | | | | | | | |- |51 | | | | | | | | | | | | | | |- |52 | | | | | | | | | | | | | | |- |53 | | | | | | | | | | | | | | |- |54 | | | | | | | | | | | | | | |- |55 | | | | | | | | | | | | | | |- |56 | | | | | | | | | | | | | | |- |57 | | | | | | | | | | | | | | |- |58 | | | | | | | | | | | | | | |- |59 | | | | | | | | | | | | | | |- |60 | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |- | | | | | | | | | | | | | | | |} {{#invoke:DataFunction|CreateTable}} 8c9555c6cc1f937eb89acbaff6a1c1d5f367ea9d 326 302 2022-05-07T23:29:18Z SummerWinds 2 Replaced content with "== Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|CreateTable}}" wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|CreateTable}} a8c92d108c161baa71fa00ccb8300bd4983cc5b4 Module:GrimmlinData 828 56 312 298 2022-05-07T19:43:40Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", } p["Beastame"] = { type1 = "Might", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "Fire", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "aa", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "aa", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "aa", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p c9762b4c4b16a4533c7c7bcbfd2256a75b6f6b7b 319 312 2022-05-07T23:12:40Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "" } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "Greatest Grimmlin 2022", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 1d3eb5a099b70125a1d55ef3844820d504cd15d4 328 319 2022-05-07T23:51:21Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "" } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "", explorationability = "Jabbertock", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "Final", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 9f520b4873be312afa511cd4ba67c890aa8e1b19 329 328 2022-05-07T23:55:32Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "" } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", Passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", Passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p b22ce7954c8639c50dc062d0ad3b4437551b5ebc 334 329 2022-05-08T02:21:02Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "" } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 7f8a56ceed65ad402adc8ef93e565e3b236ca5bc 335 334 2022-05-08T02:45:17Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "" } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 5065201ad54bd16158d3c19568fa3983cc0411a8 339 335 2022-05-08T17:12:31Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "Sleepea", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 0b3b859013246b6c22251213891f6d239aaf1de9 347 339 2022-05-11T14:14:03Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "Sleepea", "Clockodile", "Stratusleep", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "Wind", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p bdfc642b1f8ec2d88767a18500b6dfb210e34ae9 348 347 2022-05-11T14:16:05Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "Sleepea", "Stratusleep", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "Arcane", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "Wind", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p e70d50e7fea402dc3d161c9b1ad956c19c88b205 File:Bootabby.png 6 60 320 2022-05-07T23:18:12Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Chesharade.png 6 61 321 2022-05-07T23:18:23Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Lambball.png 6 62 322 2022-05-07T23:18:30Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Snoozard.png 6 63 323 2022-05-07T23:18:39Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Logo Icon135.jpg 6 64 324 2022-05-07T23:22:10Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Populugg.png 6 65 325 2022-05-07T23:28:04Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Aracknit.png 6 66 327 2022-05-07T23:34:02Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Sideburn.png 6 67 330 2022-05-08T00:23:37Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Rabbitick.png 6 68 331 2022-05-08T00:23:48Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Sevegnome.png 6 69 332 2022-05-08T00:23:58Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Home 0 1 336 108 2022-05-08T17:04:54Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ Link to Discord https://t.co/pACIN2uirq?amp=1 <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|x100px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|x100px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|x100px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|x100px]]<br/> '''[[Demo]]'''</div> </center> 020edb476f9b0131f3aa1e3d15ab38f3b130702a 337 336 2022-05-08T17:05:38Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ Link to Discord https://t.co/pACIN2uirq?amp=1 <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|x200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|x200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|x200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|x200px]]<br/> '''[[Demo]]'''</div> </center> 6dfddb4000238d6c796bec5bacf2b9f09052988c 338 337 2022-05-08T17:06:54Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ Link to Discord https://t.co/pACIN2uirq?amp=1 <div style="display:inline-block">[[File:Logo_Icon135.jpg|link=Combat|x200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|x200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:Logo_Icon135.jpg|link=Lore|x200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block">[[File:Logo_Icon135.jpg|link=Demo|x200px]]<br/> '''[[Demo]]'''</div> </center> 40ae002af7cbf54b7da453576b92b280e3f87afb File:Sleepea.png 6 70 340 2022-05-08T17:13:10Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Beastame 0 71 342 2022-05-08T17:22:06Z SummerWinds 2 Created page with "Beastame" wikitext text/x-wiki Beastame 1fa23b0384ffa6aaa7576c29699cc961088013fd 343 342 2022-05-08T17:35:13Z SummerWinds 2 wikitext text/x-wiki Beastame is yadad yada yada yada blahblah blah [[File:Beastame.png]] {{#invoke:GrimmlinData|Beastame}} bd59fa3733d3e1a56ed172e119f9201d6aabce64 344 343 2022-05-08T17:47:20Z SummerWinds 2 wikitext text/x-wiki Beastame is yadad yada yada yada blahblah blah <right> [[File:Beastame.png|500px]] <right> {{#invoke:GrimmlinData|Beastame}} 76d313442b127acb19175c37b73cd8c98f63f527 345 344 2022-05-08T17:54:58Z SummerWinds 2 wikitext text/x-wiki Beastame <right> [[File:Beastame.png|500px]] <br> <right> {{#invoke:GrimmlinData|Beastame|descrption}} 0a0287089a391c1e5061e91fbeb10cef49ab2fdb 346 345 2022-05-08T18:01:07Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <right> [[File:Beastame.png|500px]] <right><br> {{#invoke:GrimmlinData|Beastame|descrption}} 8c4119f877f9588281abf3f59fd07c35470c3c49 File:Stratusleep.png 6 72 349 2022-05-11T14:18:41Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Clockodile.png 6 73 350 2022-05-11T14:19:00Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Module:GrimmlinData 828 56 351 348 2022-05-11T14:20:46Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "UnknownPreevo", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Vampale", "Snowight", "Jelloss", "Bootabby", "Snoozard", "Chesharade", "Sleepea", "Stratusleep", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["UnknownPreevo"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 463bc30eda611659146ee0dff2a139f44ca9c3c7 380 351 2022-05-30T21:15:57Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "UnknownFruit", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Unknownsleep", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "FeephytoEvo", "AmalgamicePre", "Amalgamice", "Ursnare", "Mermelody", "Silensea", "Emprehiss", "EmprehissEvo", "Terapail", "TerapailEvo", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["UnknownFruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Unknownsleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 84a37eb5199b660a98384c4ee80b0914323a338f 381 380 2022-05-30T21:24:41Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "UnknownFruit", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Unknownsleep", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "FeephytoEvo", "AmalgamicePre", "Amalgamice", "Ursnare", "UrsnareEvo", "Mermelody", "Silensea", "Emprehiss", "EmprehissEvo", "Terapail", "TerapailEvo", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["UnknownFruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Unknownsleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["FeephytoEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["AmalgamicePre"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "Death", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "Death", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["UrsnareEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "Life", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["EmprehissEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["TerapailEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 73d41826156caf5cc7c5623765abb018e548d21f Beastame 0 71 352 346 2022-05-15T21:04:05Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <right> [[File:Beastame.png|200px]] <right><br> {{#invoke:GrimmlinData|Beastame|description}} 4c5fd8de381c2ddc49a84e154a78e9923f8f6352 353 352 2022-05-15T21:21:42Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <right> [[File:Beastame.png|200px|frame]] <right><br> {{#invoke:GrimmlinData|Beastame|description}} 7fc694c833f26511d91fcde9996ad4a8613283fb 354 353 2022-05-15T21:22:31Z SummerWinds 2 wikitext text/x-wiki Beastame <br> [[File:Beastame.png|frame|100px]] <br> {{#invoke:GrimmlinData|Beastame|description}} 73b266015064de0fbf72639832ff469ea5b45f9e 355 354 2022-05-15T21:25:32Z SummerWinds 2 wikitext text/x-wiki Beastame <br> Div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050 [[File:Beastame.png|frame|100px]] div <br> {{#invoke:GrimmlinData|Beastame|description}} 108263cd0c6d5cd9eb32e7c9c5e2a08ffc8801c8 356 355 2022-05-15T21:26:20Z SummerWinds 2 wikitext text/x-wiki Beastame <br> Div [[File:Beastame.png|style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050]] div <br> {{#invoke:GrimmlinData|Beastame|description}} 155ee638548069d2eeede89f6763930c0adf9941 357 356 2022-05-15T21:27:42Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|120px]]<br/> {{#invoke:GrimmlinData|Beastame|description}} 18d9b7179375319dcd770d534fc725f760ba0a42 358 357 2022-05-15T21:29:48Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> {{#invoke:GrimmlinData|Beastame|description}} 498e8cd166ffa62b33f1cf05306319fbcc6f42b9 359 358 2022-05-15T21:33:58Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> {{#invoke:GrimmlinData|Beastame|description}} 801180abe7f0b1d9bc4f3358cdd525a477129789 361 359 2022-05-15T21:41:51Z SummerWinds 2 wikitext text/x-wiki Beastame <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> Type default {{#invoke:GrimmlinData|Beastame|description}} c2baa681e32e5c5c8ef9754b88dc4cb7cdd3ea04 362 361 2022-05-15T21:44:01Z SummerWinds 2 wikitext text/x-wiki Beastame <br> >>Might<< <br> >>Brawler<< <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> Type default {{#invoke:GrimmlinData|Beastame|description}} 212cdeb61822dda779ea5b9be184ee427715fb7c 363 362 2022-05-15T21:45:10Z SummerWinds 2 wikitext text/x-wiki Beastame <br> >>Might<< <br> >>Brawler<< <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> == Description == == Moves learned == == Story == {{#invoke:GrimmlinData|Beastame|description}} 25e503f93fb039501bbb7d5b3535f67bd515e400 364 363 2022-05-15T21:45:35Z SummerWinds 2 wikitext text/x-wiki == Beastame == <br> >>Might<< <br> >>Brawler<< <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> == Description == == Moves learned == == Story == {{#invoke:GrimmlinData|Beastame|description}} 3910a4586e6d26dfacf4b5d5f419891167ad150a 365 364 2022-05-15T21:46:16Z SummerWinds 2 wikitext text/x-wiki >>Might<< <br> >>Brawler<< <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> == Description == == Moves learned == == Story == {{#invoke:GrimmlinData|Beastame|description}} 91770ef83f299bf8865494fb2ca483b8f9646b3b 366 365 2022-05-15T21:46:53Z SummerWinds 2 wikitext text/x-wiki >>Might<< <br> >>Brawler<< <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/> == Description == {{#invoke:GrimmlinData|Beastame|description}} == Moves learned == == Story == == Blah Blah == == Blah Blah 2== 73233114a1992c1db4a306c96348b288fcde70d1 379 366 2022-05-17T17:25:54Z SummerWinds 2 wikitext text/x-wiki >>Might<< <br> >>Brawler<< <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> <br/> == Description == {{#invoke:GrimmlinData|Beastame|description}} == Stats == == Moves Learned == == Story == == Blah blah == 14ace7eeffe624382c90cb495f0cd2fa28dfb66f Home 0 1 360 338 2022-05-15T21:36:18Z SummerWinds 2 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ Link to Discord https://t.co/pACIN2uirq?amp=1 <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> 6f6b03fa252b038ed1023beea2b6c96867786791 File:Gingerkid stepform.png 6 74 367 2022-05-17T16:53:50Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Gingerkid.png 6 23 368 72 2022-05-17T16:56:45Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Gingerkid.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pealenty.png 6 41 369 90 2022-05-17T17:03:05Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Pealenty.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ugling.png 6 52 370 101 2022-05-17T17:03:13Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Ugling.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Trollump.png 6 51 371 100 2022-05-17T17:03:26Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Trollump.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Vampale.png 6 53 372 102 2022-05-17T17:03:33Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Vampale.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Daredumpty.png 6 18 373 67 2022-05-17T17:03:39Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Daredumpty.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Sluggishoe.png 6 48 374 97 2022-05-17T17:05:26Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Sluggishoe.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Rabbitick.png 6 68 375 331 2022-05-17T17:05:35Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Rabbitick.png]] 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MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Tigrin.png 6 79 384 2022-05-30T21:33:19Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Undrown.png 6 80 385 2022-05-30T21:33:39Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ursnare.png 6 81 386 2022-05-30T21:33:49Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Dreamimic.png 6 82 387 2022-05-30T21:34:07Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Druripper.png 6 83 388 2022-05-30T21:34:22Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Emprehiss.png 6 84 389 2022-05-30T21:34:39Z 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SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Bake-a-yaga.png 6 96 401 2022-05-30T21:41:37Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:GingerZnap stepform.png 6 97 402 2022-05-30T21:48:46Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Kindlocks stepform.png 6 98 403 2022-05-30T21:49:07Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Module:GrimmlinData 828 56 404 381 2022-05-30T21:49:17Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "UnknownFruit", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Unknownsleep", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "FeephytoEvo", "AmalgamicePre", "Amalgamice", "Ursnare", "UrsnareEvo", "Mermelody", "Silensea", "Emprehiss", "EmprehissEvo", "Terapail", "TerapailEvo", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["UnknownFruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Unknownsleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["FeephytoEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["AmalgamicePre"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "Death", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "Death", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["UrsnareEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "Life", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["EmprehissEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["TerapailEvo"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 22a2d17add29ecda93eb105f03491a0b9a6280a9 408 404 2022-06-03T14:25:30Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["UnknownFruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p cd1090c10b01bdf7bdf84e97a488fda83dc07f5b 417 408 2022-06-03T14:38:08Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Rolls around and can charge momentum", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p a62f7a994b44cb4ac71e81959b65a01e370500a6 421 417 2022-06-03T15:06:16Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Greatest Grimmlin 2022", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "An egg that skateboards on a brick", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 264531f1e7dba00da9806ed387659d51bd45166d 442 421 2022-06-12T19:17:29Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 2136d437471b70e7a75f42d4b4e4325835b87e29 File:Sideburn stepform.png 6 99 405 2022-05-30T21:49:24Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Flair stepform.png 6 100 406 2022-05-30T21:49:30Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Gingerznap stepform.png 6 101 407 2022-05-30T21:52:35Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Courtsavage stepform.png 6 102 409 2022-06-03T14:34:02Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ginjustice stepform.png 6 103 410 2022-06-03T14:34:27Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Dracoma.png 6 104 411 2022-06-03T14:34:47Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hurricoma.png 6 105 412 2022-06-03T14:35:14Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Monservant stepform.png 6 106 413 2022-06-03T14:35:23Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Trapestry.png 6 107 414 2022-06-03T14:35:37Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Fumrilla.png 6 108 415 2022-06-03T14:35:53Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Fozilla.png 6 109 416 2022-06-03T14:36:17Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Grimmlins 0 5 418 326 2022-06-03T14:46:13Z SummerWinds 2 wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be Grimmlins but may not necessarily make the cut into the full game. [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|CreateTable}} 66097962ea1ce261f2fd1eef515207b0b60ae443 File:Courtesavage stepform.png 6 110 419 2022-06-03T14:47:17Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Sevegnome stepform.png 6 111 420 2022-06-03T14:49:58Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Demo 0 9 422 150 2022-06-09T01:09:09Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- !Image ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- |File:Beastame.png | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | | Flair || Fire || None || None || Fire/Death || Library |Common |- | | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 24f60867200d085311d294f2bc2ec4eac21b7aaf 423 422 2022-06-09T01:10:50Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- !Image ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- |[[File:Beastame.png|none|thumb|222x222px]] | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | | Flair || Fire || None || None || Fire/Death || Library |Common |- | | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 3707e071ea7ff56cdf934bcc1e94bd1c5955beea 424 423 2022-06-09T01:11:25Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- !Image ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- |[[File:Beastame.png|100px]] | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | | Flair || Fire || None || None || Fire/Death || Library |Common |- | | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 6a190234cfcd63fbafb50b98429a186f7a2e6269 425 424 2022-06-09T01:13:46Z SummerWinds 2 /* Basic Story */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo {| class="wikitable" |+ Currently available |- !Image ! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- |[[File:Beastame.png|100px]] | Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | | Monservant || Might/Evil || Final || None || Ice/Charm || Unknown | |- | | Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | | Carefall || Mental/Earth || Final || None || Mental/Life || Unknown | |- | | Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | | Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | | Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | | Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | | Flair || Fire || None || None || Fire/Death || Library |Common |- | | Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | | Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | | Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | | Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | | Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | | Hogstraw || Might/fire || None || Jetpack || None || Castle |Unusual |- | | Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | | Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | | Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | | Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | | Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | | Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins: Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> f623b4af60c4708710653774e33ab8df4f6418a1 428 425 2022-06-09T01:46:20Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ Attempting to add images for the grimmlins wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |File:Beastame.png|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant | || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty | || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid | || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap | || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff | || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff | || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair | || Fire || None || None || Fire/Death || Library |Common |- | Froggold | || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump | || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild | || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge | || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick | || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw | || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick | || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling | || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty | || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe | || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg | || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball | || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> df83f7a468ef3370357d9e9ec1ad36433ef39811 429 428 2022-06-09T01:56:33Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame | [[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant | || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty | || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid | || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap | || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff | || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff | || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair | || Fire || None || None || Fire/Death || Library |Common |- | Froggold | || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump | || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild | || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge | || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick | || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw | || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick | || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling | || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty | || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe | || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg | || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball | || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> e12591496c19e47a4a5d16f15bc9d47b74796d56 430 429 2022-06-09T01:58:16Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant | || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty | || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | || Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid | || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap | || Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff | || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff | || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair | || Fire || None || None || Fire/Death || Library |Common |- | Froggold | || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump | || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild | || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge | || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick | || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw | || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick | || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling | || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty | || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe | || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg | || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball | || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> fd9ea96f64a4f3d27eec24ce24af773d2cd7015e 431 430 2022-06-09T02:07:33Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|thumb]]|| Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair | || Fire || None || None || Fire/Death || Library |Common |- | Froggold | || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump | || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild | || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge | || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick | || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw | || Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick | || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling | || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty | || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe | || Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg | || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball | || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 4a3469c4a46b627cd632a928f6d8c38e82a21ab0 432 431 2022-06-09T02:15:48Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|thumb]]|| Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|thumb]]|| Fire || None || None || Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|thumb]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|thumb]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|thumb]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|thumb]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|thumb]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|thumb]]|| Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|thumb]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling |[[File:Ugling.png|thumb]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|thumb]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|thumb]]|| Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|thumb]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball |[[File:Lambball.png|thumb]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 679a861b25f30de2da7ed2925d2b08b123bf7f27 433 432 2022-06-09T02:46:43Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|frameless]] || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|thumb]]|| Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|thumb]]|| Fire || None || None || Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|thumb]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|thumb]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|thumb]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|thumb]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|thumb]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|thumb]]|| Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|thumb]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling |[[File:Ugling.png|thumb]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|thumb]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|thumb]]|| Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|thumb]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball |[[File:Lambball.png|thumb]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 1e012836407d61aa05124b10f94e699dd2e4f712 434 433 2022-06-09T02:48:59Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|frameless]] || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|frameless]] || Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|thumb]]|| Fire || None || None || Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|thumb]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|thumb]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|thumb]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|thumb]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|thumb]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|thumb]]|| Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|thumb]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling |[[File:Ugling.png|thumb]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|thumb]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|thumb]]|| Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|thumb]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball |[[File:Lambball.png|thumb]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 8dab1277163dd885eef35e37b0221e8812ac2de0 435 434 2022-06-09T02:51:44Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|frameless]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|frameless]]|| Might/Evil || Final || None || Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|frameless]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|frameless]]|| Mental/Earth || Final || None || Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|frameless]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None || Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|frameless]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|frameless]]|| Fire || None || None || Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|frameless]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|frameless]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|frameless]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|frameless]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|frameless]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|frameless]]|| Might/fire || None || Jetpack || None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|frameless]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze |Unusual |- | Ugling |[[File:Ugling.png|frameless]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|frameless]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|frameless]]|| Blight || Populugg || None || Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|frameless]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle |Rare |- | Lambball |[[File:Lambball.png|frameless]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> eb3b4d5fccd56ce50ebdc81b1a99cc8379cb169e 436 435 2022-06-09T03:42:02Z Nessie-from-earthbound 6 /* Available Grimmlins (demo only) */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|frameless]]|| Might || Monservant || None |[[File:Beastame stepform.png|frameless]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|frameless]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|frameless]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|frameless]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|frameless]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|frameless]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|frameless]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|frameless]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|frameless]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|frameless]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|frameless]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|frameless]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|frameless]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|frameless]]|| Fire || None || None |[[File:Flair stepform.png|frameless]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|frameless]]|| Water/Charm || None || None |[[File:Froggold stepform.png|frameless]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|frameless]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|frameless]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|frameless]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|frameless]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|frameless]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|frameless]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|frameless]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|frameless]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|frameless]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|frameless]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|frameless]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|frameless]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|frameless]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|frameless]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|frameless]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|frameless]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|frameless]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|frameless]]|| Electric/Might || Outside of Castle |Rare |- | Lambball |[[File:Lambball.png|frameless]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|frameless]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> c0c8748871138fce64534e4e29aed4648949271f 441 436 2022-06-09T20:28:10Z Nessie-from-earthbound 6 Corrected Lambbaall's name (added the other a) wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|frameless]]|| Might || Monservant || None |[[File:Beastame stepform.png|frameless]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|frameless]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|frameless]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|frameless]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|frameless]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|frameless]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|frameless]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|frameless]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|frameless]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|frameless]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|frameless]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|frameless]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|frameless]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|frameless]]|| Fire || None || None |[[File:Flair stepform.png|frameless]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|frameless]]|| Water/Charm || None || None |[[File:Froggold stepform.png|frameless]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|frameless]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|frameless]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|frameless]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|frameless]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|frameless]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|frameless]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|frameless]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|frameless]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|frameless]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|frameless]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|frameless]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|frameless]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|frameless]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|frameless]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|frameless]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|frameless]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|frameless]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|frameless]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|frameless]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|frameless]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 41cebb1fff9214cb1eea30383f075f9f5581d233 443 441 2022-06-12T19:25:11Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|x100px]]|| Might || Monservant || None |[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|x100px]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|frameless]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|x100px]]|| Fire || None || None |[[File:Flair stepform.png|x100px]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|x100px]]|| Water/Charm || None || None |[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|x100px]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|x100px]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|x100px]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 03efc91b958238f664a0f44d9d7c8b33df908f13 444 443 2022-06-12T19:26:11Z SummerWinds 2 wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|x100px]]|| Might || Monservant || None |[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|x100px]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|x100px]]|| Fire || None || None |[[File:Flair stepform.png|x100px]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|x100px]]|| Water/Charm || None || None |[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|x100px]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|x100px]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|x100px]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/> :22. Defeat the Shade at the entrance to Lambball valley.<br/> :23. Go to the middle of Lambball valley.<br/> :24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/> :25. Small Cave found on the way to Lambball valley<br/> 270f2cbaeaf5a49679c5fbe5f0461578e2dcae14 445 444 2022-06-13T23:58:46Z Nessie-from-earthbound 6 /* Mt. Choco */ Spelling wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|x100px]]|| Might || Monservant || None |[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|x100px]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|x100px]]|| Fire || None || None |[[File:Flair stepform.png|x100px]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|x100px]]|| Water/Charm || None || None |[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|x100px]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|x100px]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|x100px]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above teh castle near Carefall<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/> :22. Defeat the Shade at the entrance to Lambbaall Valley.<br/> :23. Go to the middle of Lambbaall Valley.<br/> :24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/> :25. Small Cave found on the way to Lambbaall Valley.<br/> 9e2cc989acb1d401c3c4a6bc68f94d5d2a6555c6 446 445 2022-06-14T00:07:25Z Nessie-from-earthbound 6 /* Castle Area */ wikitext text/x-wiki {{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name. === Available Grimmlins (demo only) === {{ind}}21 grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|x100px]]|| Might || Monservant || None |[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|x100px]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|x100px]]|| Fire || None || None |[[File:Flair stepform.png|x100px]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|x100px]]|| Water/Charm || None || None |[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|x100px]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|x100px]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|x100px]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (demo only) === {| class="wikitable" |+ Currently in game |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (demo only) === ==== Basic Story ==== {{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief- A young man who wakes up in the Never-everland Library with no memory.<br/> Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/> [Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/> Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/> === Book locations (demo only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just outside library ==== :6. Defeat Shade in the maze to the right of the library. Level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. Level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above the castle near Carefall.<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/> :22. Defeat the Shade at the entrance to Lambbaall Valley.<br/> :23. Go to the middle of Lambbaall Valley.<br/> :24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/> :25. Small Cave found on the way to Lambbaall Valley.<br/> 319b4b965e7356b2372209619a138b5d7ec45bc7 448 446 2022-06-20T00:20:29Z Nessie-from-earthbound 6 /* Basic Story */ Spelling/grammar, character lore and story expanded. All info from kickstarter page wikitext text/x-wiki {{ind}}The Grimmlins Tale demo, available on Steam [https://store.steampowered.com/app/1785520/Grimmlins_Tale/ here], is a short demonstration of what the projected idea of the full game of Grimmlins Tale might be. It consists of the Grand Library, and the main hub world of Grimmlins Tale, loosely split into areas. There is no main guiding story, only a justified purpose for the player to collect a total of 25 Golden Books checked out under the Lief's, the player character, name by an unknown being. === Available Grimmlins (Demo Only) === {{ind}}21 Grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|x100px]]|| Might || Monservant || None |[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|x100px]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|x100px]]|| Fire || None || None |[[File:Flair stepform.png|x100px]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|x100px]]|| Water/Charm || None || None |[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|x100px]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|x100px]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|x100px]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (Demo Only) === {| class="wikitable" |+ Currently Available Active Abilities |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (Demo Only) === ==== Basic Story ==== {{ind}}Lief wakes up in the Grand Library, located the strange fairytale world of Never Everland, with no memory. Upon descending to the lowest floor in the library, he is told by Galinda, the librarian, that 25 Golden Books were checked out under his name and he is tasked with collecting them. He is accompanied by Frampton, a talking scarf gifted to him by Galinda, and one of three Grimmlins: Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief: A young man who wakes up in the Never Everland Library with no memory and is tasked with collecting Golden Books checked out under his name.<br/> Frampton: A scarf who was given to Lief by Galinda, whose intentions are unclear.<br/> Galinda: A mysterious figure and librarian to the Grand Library. She informs Lief that he must collect 25 Golden Books checked out under his name. Gave Frampton to Lief to help with this task. <br/> The Director: A mysterious figure mentioned to be responsible for keeping the residents of Never Everland, Grimmlins, on their respective story loops. Seems to dislike humans, as they can break Grimmlins from these story loops through befriending them. <br/> === Book Locations (Demo Only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside the Grand Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just Outside the Library ==== :6. Defeat Shade in the maze to the right of the library. Level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. Level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above the castle near Carefall.<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/> :22. Defeat the Shade at the entrance to Lambbaall Valley.<br/> :23. Go to the middle of Lambbaall Valley.<br/> :24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/> :25. Small Cave found on the way to Lambbaall Valley.<br/> b99c2ccc4e6fa4392f9e971a11259e3ed0d4c575 Lore 0 8 426 41 2022-06-09T01:40:47Z Nessie-from-earthbound 6 Expanded lore, most info from kickstarter page. wikitext text/x-wiki Grimmlins are a type of creature that exists in Never Everland, a story book world parallel to the "real world" where the player, Lief, comes from. Never Everland echoes tales and stories from the real world, with The Director making sure that everything goes in accordance to those tales, and so, all beings in it play out the tales they spawn from and have no control of their own fate. Grimmlins are manifestations of the most important characters in a story; for example, Howlhuff is based upon Little Red Riding Hood and the Big Bad Wolf. Another kind of being called Shades represent all other characters in a story. Each and every Grimmlin has a few predetermined events that will happen in their lives. For example, all Howlhuffs have a grandmother whom they look after and fetch supplies for, until one day where they find a Granpuff masquerading as their granny. If they survive that encounter, the Howlhuff will eventually and inevitably given in to the hunger of their stomach mouth and become a Granpuff themselves, and continue the cycle with other Howlhuffs. While it is possible to avoid this if they are freed from their stories, Grimmlins cannot do this on their own. Humans are able to free Grimmlins by befriending them, though humans are rare in Never Everland. 7577583b32bc53e67f965a37f2e63081760d6704 439 426 2022-06-09T20:22:30Z Nessie-from-earthbound 6 Grammar wikitext text/x-wiki Grimmlins are a type of creature that exists in Never Everland, a story book world parallel to the "real world" where the player character, Lief, comes from. Never Everland echoes tales and stories from the real world, with The Director making sure that everything goes in accordance to those tales, and so, all beings in it play out the tales they spawn from and have no control of their own fate. Grimmlins are manifestations of the most important characters in a story; for example, Howlhuff is based upon Little Red Riding Hood and the Big Bad Wolf. Another kind of being called Shades represent all other characters in a story. Each and every Grimmlin has a few predetermined events that will happen in their lives. For example, all Howlhuffs have a grandmother whom they look after and fetch supplies for, until one day where they find a Granpuff masquerading as their granny. If they survive that encounter, the Howlhuff will eventually and inevitably given in to the hunger of their stomach mouth and become a Granpuff themselves, and continue the cycle with other Howlhuffs. While it is possible to avoid this if they are freed from their stories, Grimmlins cannot do this on their own. Humans are able to free Grimmlins by befriending them, though humans are rare in Never Everland. 3512a5e95392102643781b235882f11f341e892f Home 0 1 427 360 2022-06-09T01:43:40Z Nessie-from-earthbound 6 Added Steam link wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale<br/> Game is currently in Kickstarter phase<br/> https://www.kickstarter.com/projects/400964431/grimmlins-tale/ Link to Discord https://t.co/pACIN2uirq?amp=1 Link to Steam page https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> 66161fbfd2feb79763a332dc1e4051521ad56239 440 427 2022-06-09T20:25:34Z Nessie-from-earthbound 6 Added twitter and removed kickstarter (since that ended) wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Link to Discord server: https://t.co/pACIN2uirq?amp=1 Link to Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> 0019c4152a9a17a90b4faa742e24882d102d2259 450 440 2022-06-20T00:36:27Z Nessie-from-earthbound 6 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Link to Official Discord Server: https://t.co/pACIN2uirq?amp=1 Link to Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> ba5411db1c3b5ed44c6d5dc9f8adef3726b37e62 Combat 0 7 437 39 2022-06-09T04:20:36Z Nessie-from-earthbound 6 Expanded info, most of it from kickstarter page. wikitext text/x-wiki == Combat == Combat in Grimmlins Tale consists of a real-time battle system, where Lief is able to send out up to 5 of his own Grimmlins in a battle. Each Grimmlin can be manually directed by Lief, but will occasionally also act on their own. The player may command a Grimmlin to use one of its cooldown moves or abilities, focus on one particular target, or act on their own. Each Grimmlin can have up to 2 cooldowns and static abilities equipped at once that can be changed outside of combat. When acting on their own, Grimmlins act in accordance to what their AI mode is set to. There are 3 AI customizable modes. Bruiser mode makes the Grimmlin defend its trainer or its ground, so any enemy Grimmlin that comes close to it will be attacked. Assassin mode makes a Grimmlin focus on whichever target is selected and ignore all others. Ranged mode makes the Grimmlin use its magic stat (rather than its attack) to attack, moving until at a safe distance to do so. Bruisers have the advantage against Assassins, Assassins have an advantage against Ranged Grimmlins, and Ranged Grimmlins have the advantage against Bruisers. When a Grimmlin goes down in battle, they will eventually get back up and can continue fighting. Conversely, any trainer (i.e., Lief and the Shades) cannot get back up after their health bar is depleted, meaning the goal of each trainer battle is to deplete the trainer's health bar. The player is able to move around in combat (though jumping and riding Grimmlins is disabled) to survey the battlefield. A dodge roll is available to avoid attacks and the player may slow time to plan out their moves. <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br /> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br /> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br /> '''[[Ai tactics]]'''</div> </center> 67791b06c668223b7a10490422129929e68cec07 449 437 2022-06-20T00:30:12Z Nessie-from-earthbound 6 wikitext text/x-wiki == Combat == Combat in Grimmlins Tale consists of a real-time battle system, where Lief is able to send out up to 5 of his own Grimmlins in a battle. Each Grimmlin can be manually directed by Lief, but will occasionally also act on their own. The player may command a Grimmlin to use one of its cooldown moves or abilities, focus on one particular target, or act on their own. Each Grimmlin can have up to 2 cooldowns and static abilities equipped at once that can be changed outside of combat. When acting on their own, Grimmlins act in accordance to what their AI mode is set to. There are 3 AI customizable modes. Bruiser mode makes the Grimmlin defend its trainer or its ground, so any enemy Grimmlin that comes close to it will be attacked. Assassin mode makes a Grimmlin focus on whichever target is selected and ignore all others. Ranged mode makes the Grimmlin use its magic stat (rather than its attack) to attack, moving until at a safe distance to do so. Bruisers have the advantage against Assassins, Assassins have an advantage against Ranged Grimmlins, and Ranged Grimmlins have the advantage against Bruisers. Each species of Grimmlin may be one or two of 14 different types: Might, Charm, Mental, Arcane, Blight, Evil, Death, Life, Ice, Water, Earth, Wind, Electric, and Fire. When a Grimmlin goes down in battle, they will eventually get back up and can continue fighting. Conversely, any trainer (i.e., Lief and the Shades) cannot get back up after their health bar is depleted, meaning the goal of each trainer battle is to deplete the trainer's health bar. The player is able to move around in combat (though jumping and riding Grimmlins is disabled) to survey the battlefield. A dodge roll is available to avoid attacks and the player may slow time to plan out their moves. <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br /> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br /> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br /> '''[[Ai tactics]]'''</div> </center> 348b6a26191864238bb1a0d3a4d28280db7fb727 Beastame 0 71 438 379 2022-06-09T05:01:15Z Nessie-from-earthbound 6 Added intro that covers type, evolutions, and step types wikitext text/x-wiki <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> Beastame is a Mighty type Grimmlin and is one of the three starter Grimmlins along with Daredumpty and Gingerkid. He evolves into Monservant, who then evolves into Courtsavage. Beastame's step form is a dual Charm/Ice type. >>Might<< <br> >>Brawler<< <br /> == Description == {{#invoke:GrimmlinData|Beastame|description}} == Stats == == Moves Learned == == Story == == Blah blah == a8943bb33b1d11fc211538228bd62f5dbffe7ff0 447 438 2022-06-19T23:45:41Z Nessie-from-earthbound 6 wikitext text/x-wiki <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> Beastame is a Mighty type Grimmlin and is one of the three starter Grimmlins along with Daredumpty and Gingerkid. He evolves into Monservant, who then evolves into Courtsavage. Beastame's step form is a dual Charm/Ice type.<br /> == Description == {{#invoke:GrimmlinData|Beastame|description}} == Stats == == Moves Learned == == Story == == Blah blah == 04970df1c14a46981dfe57aa07f7425863ca54ab Grimmlins 0 5 451 418 2022-06-22T03:35:17Z Nessie-from-earthbound 6 /* Official Grimmlins */ wikitext text/x-wiki == Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be Grimmlins but may not necessarily make the cut into the full game. See [[Demo|here]] for more information about the demo. {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|CreateTable}} 371c4a82862a6b29f776dcc0bc6a5c069206084a Home 0 1 452 450 2022-06-22T03:51:42Z Nessie-from-earthbound 6 Grammar wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Official Discord Server: https://t.co/pACIN2uirq?amp=1 Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> 2211c3521c4dfdcb81f9045309d36294fa175210 Demo 0 9 453 448 2022-06-22T03:56:48Z Nessie-from-earthbound 6 Corrected Sluggishoe's step form being just electric rather than electric/might wikitext text/x-wiki {{ind}}The Grimmlins Tale demo, available on Steam [https://store.steampowered.com/app/1785520/Grimmlins_Tale/ here], is a short demonstration of what the projected idea of the full game of Grimmlins Tale might be. It consists of the Grand Library, and the main hub world of Grimmlins Tale, loosely split into areas. There is no main guiding story, only a justified purpose for the player to collect a total of 25 Golden Books checked out under the Lief's, the player character, name by an unknown being. === Available Grimmlins (Demo Only) === {{ind}}21 Grimmlins are currently available in the demo. {| class="wikitable" |+ Currently Available Grimmlins |- ! Name !Image!! Type !! Evolutionary path !! Exploration ability !Image!! Step form !! Spawn Locations !Spawn Rates |- | Beastame |[[File:Beastame.png|x100px]]|| Might || Monservant || None |[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle |Rare; Unusual |- | Monservant |[[File:Monservant.png|x100px]]|| Might/Evil || Final || None |[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown | |- | Daredumpty |[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None |[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle |Rare; Unusual |- | Carefall | [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None |[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown | |- | Gingerkid |[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None |[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle |Rare; Unusual |- | Gingerznap |[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None |[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown | |- | Howlhuff |[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None |[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass |Common |- | Granpuff |[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump |[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown | |- | Flair |[[File:Flair.png|x100px]]|| Fire || None || None |[[File:Flair stepform.png|x100px]]|| Fire/Death || Library |Common |- | Froggold |[[File:Froggold.png|x100px]]|| Water/Charm || None || None |[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass |Common |- | Trollump |[[File:Trollump.png|x100px]]|| Life || Gobbuild || None |[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins |Common |- | Gobbuild |[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None |[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon |Rare |- | Gremlidge |[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing |[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon |Rare |- | Boarbrick |[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far |[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco |Unusual |- | Hogstraw |[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack |[[File:Hogstraw stepform.png|x100px]]|| None || Castle |Unusual |- | Pigstick |[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot |[[File:Pigstick stepform.png|x100px]]|| None || Maze |Unusual |- | Ugling |[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None |[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Common |- | Pealenty |[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding |[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass |Rare |- | Sluggishoe |[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None |[[File:Sluggishoe stepform.png|x100px]]|| Electric || Outside of Castle |Common |- | Populugg |[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump |[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle |Rare |- | Lambbaall |[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum |[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco |Common |} === Active Abilities (Demo Only) === {| class="wikitable" |+ Currently Available Active Abilities |- ! Image !! Name !! Type !! Cooldown !! Effect !Damage!! Description |- | Burning Bash.png || Burning Bash || Fire || 4 seconds|| | 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time. |- | |Bushy Bash |Life |6 seconds | |90 Attack |Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time. |- | || Burning Grenade || Fire || 9 seconds|| | 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn. |- | || Bubble Defense || Water || || | || |- | || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles. | 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage. |- | || Boulder Blast || Earth || || | || |- | || Brace || Earth || 9 seconds|| | 0||The monster braces itself for impact, granting it a fortified state where it has additional armor. |- | || Brain Pain || Mental || 6 seconds.|| | 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse. |- | || Bulky Tackle || Might || 5 seconds|| | 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back. |- | || Bubble Bash || Water || || | || |- | || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used | 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage. |- | || Candy Pellet || Charm || 5 seconds|| | 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon. |- | || Candy Crush || Charm || 7 seconds|| | 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty. |- | |ClawfulThwack |Water |4 seconds | |75 Attack |Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time. |- | || Conviction || Might || 11 seconds||50% Attack buff | 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage. |- | || Contemplate || Mental || 9 seconds||(??) Increased resistance | 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased. |- | || Confusion Bomb || Mental || || | || |- | || Crag Wall || Earth || 10 seconds|| | 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running. |- | || Chilly Dart || Ice || 5 seconds|| | 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time. |- | || Dark Hole || Evil || 6 seconds|| | 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents. |- | || Energy Sap || Life || 7 seconds|| | 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user. |- | || Fire Dart || Fire || 4 seconds|| | 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger. |- | || Fireball(Ball of Flame) || Fire || 8 seconds|| | 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn. |- | || Flame Wall || Fire || 10 seconds|| | 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close. |- | || Firenado || Fire || || | || |- | || Gas Smash || Blight || 5 seconds|| | 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy. |- | || Geist Flame || Death || 7 seconds|| | 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim. |- | || Gushing Geyser || Water || 2 seconds|| | Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet. |- | || Gust Crash || Wind || 4 seconds|| | 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force. |- | || Heart Shot || Charm || 7 seconds|| | 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time. |- | || Heavy Blow || Might || 7.5 seconds|| | 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time. |- | || Imbue || Arcane || 11 seconds||??? Stronger magic damage | 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic. |- | || Magnesis || Earth || 4 seconds|| | 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time. |- | || Magnetic Slam || Earth || 7 seconds|| | 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent. |- | || Noxious Bomb || Blight || 6 seconds|| | 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison. |- | || Perplexing Energy || Mental || 5 seconds|| | 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion. |- | || Pulse of Life || Life || 7 seconds|| | 50 Attack, 75 magic||Emit a pulse of healing, healing your allies. |- | || Quick Jab || Might || 2 seconds|| | 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise |- | || Soothe Beacon || Charm || 15 Seconds||Heals | 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape. |- | || Scry Catastrophe || Mental || 3 seconds|| | 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind. |- | || Slime Slap || Blight || || | || |- | || Sinister Slash || Evil || 7 seconds|| | 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time. |- | || Snowy Blow || Ice || 4 seconds|| | 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy. |- | || Snowball || Ice || 6 seconds|| | 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time. |- | |Tornado |Wind |9 seconds | |50 Attack |Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage. |- | || Toxic Needle || Blight || 5 seconds|| | 50 Magic||Fire a needle at the target, instantly poisoning them. |- | || Turbulent Snipe || Wind || 4 seconds|| | 60 Attack||Puff a speedy wind shot at the opponent with high stagger. |- | || Tectonic Eruption || Earth || 7 seconds|| | 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them. |- | || Unstable Orb || Arcane || || | || |- | || Wallop || Might || 6 seconds|| | 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise. |- | |Water Shot |Water |3 seconds | |50 Magic |Fire a shot of water at the opponent with homing aim and a small chance to cause wet. |- | || Wild Bolt || Electric || 7 seconds|| | 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time. |- | || World Tree || Life || || | || |- | || Zap || Electric || 5 seconds|| | 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy. |} === Lore (Demo Only) === ==== Basic Story ==== {{ind}}Lief wakes up in the Grand Library, located the strange fairytale world of Never Everland, with no memory. Upon descending to the lowest floor in the library, he is told by Galinda, the librarian, that 25 Golden Books were checked out under his name and he is tasked with collecting them. He is accompanied by Frampton, a talking scarf gifted to him by Galinda, and one of three Grimmlins: Beastame, Dardumpty, or Gingerkid. ==== Characters ==== Lief: A young man who wakes up in the Never Everland Library with no memory and is tasked with collecting Golden Books checked out under his name.<br/> Frampton: A scarf who was given to Lief by Galinda, whose intentions are unclear.<br/> Galinda: A mysterious figure and librarian to the Grand Library. She informs Lief that he must collect 25 Golden Books checked out under his name. Gave Frampton to Lief to help with this task. <br/> The Director: A mysterious figure mentioned to be responsible for keeping the residents of Never Everland, Grimmlins, on their respective story loops. Seems to dislike humans, as they can break Grimmlins from these story loops through befriending them. <br/> === Book Locations (Demo Only) === {{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades. ==== Inside the Grand Library ==== :1. Defeat the first shade at the top of the library where the player first spawns.<br/> :2. Defeat the second shade the player encounters at the library.<br/> :3. At the back of the stairs near the second shade there is a small closet.<br/> :4. At the bottom of the library in the middle of the circular room.<br/> :5. In the circular room on a shelf above the player directly across from the entrance of the room. ==== Just Outside the Library ==== :6. Defeat Shade in the maze to the right of the library. Level 6, 2v2.<br/> :7. Defeat Shade in the area directly in front of the Library. Level 15, 5v5.<br/> :8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/> :9. Climb to the top of the Library head.<br/> :10. Climb to the top of the hilt of the sword bridge.<br/> ==== Village Area ==== :11. Go into the house, castle side.<br/> :12. Climb on the ruins just outside the village.<br/> ==== Castle Area ==== :13. Battle the Shade on the draw bridge.<br/> :14. Go underneath the drawbridge.<br/> :15. Buy the book from the castle vendor.<br/> :16. Climb to the platform above the castle near Carefall.<br/> ==== Canyon Area ==== :17. One hidden above the player on rocks jutting out.<br/> :18. Defeat the Shade located in the middle of the canyon.<br/> :19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/> ==== Mt. Choco ==== :20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/> :21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/> :22. Defeat the Shade at the entrance to Lambbaall Valley.<br/> :23. Go to the middle of Lambbaall Valley.<br/> :24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/> :25. Small Cave found on the way to Lambbaall Valley.<br/> 60d845bb450e07f3489f7273c4c45b5463c11ee7 Module:GrimmlinData 828 56 454 442 2022-07-02T16:21:20Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic "] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 05528fccc194ba69a68496098397656be2cd7da5 455 454 2022-07-02T16:21:53Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic "] = { type1 = "Charm", type2 = "Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p eef1c9f4f83bbff54a82707d48647ed2d230b41c 457 455 2022-07-02T16:27:57Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p e0ac4df22c7cc1ee7316074263ac06a3b7120f64 461 457 2022-07-02T16:35:34Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 4be0d0ac2e557c64e0f128460702e8cff2413d3f 467 461 2022-08-07T01:04:57Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p dcb086914affe8418dd96ddbb8baf658e76324f2 469 467 2022-10-11T17:23:22Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Pumpkind", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p e07e042404ea95b7e8070066cf9d9fe2141d0a3f 478 469 2022-12-07T13:18:08Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Pumpkind", "Pupporidge", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 53668b112f9f8c01bf125a6a3b48e04fb7e24a2e 481 478 2022-12-07T14:02:50Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Pumpkind", "Pupporidge", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "Second greatest Grimmlin 2022", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p b92faec2685dfa0a9aa38e02759318fa1108cf5b 482 481 2022-12-07T14:05:00Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Pumpkind", "Pupporidge", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p a6bfebe1a1fbe77120047cdec1a99be41ca28250 483 482 2023-01-01T15:51:36Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Pumpkind", "Pupporidge", "Kitthulu", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Kitthulu"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p e3827df11e303a492e85abf80c76fc3d8e5a1d84 485 483 2023-04-26T16:08:02Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Hoodlumeleon", "Pumpkind", "Pupporidge", "Kitthulu", "Bremera", "Weebean", "Pumpinto", "Moundrel", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "Hoodlumeleon", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hoodlumeleon"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Kitthulu"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bremera"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "unknown", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Weebean"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "Pumpinto", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpinto"] = { type1 = "Might/", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Moundrel"] = { type1 = "Death", type2 = "Earth", inDemo = false, description = "unknown", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p df495274f3f194769c9a41714f660ebd61184974 486 485 2023-04-26T16:11:14Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Vancard", "Robow", "Hoodlumeleon", "Pumpkind", "Pupporidge", "Kitthulu", "Bremera", "Weebean", "Pumpinto", "Moundrel", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "Hoodlumeleon", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hoodlumeleon"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Kitthulu"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bremera"] = { type1 = "Electric/", type2 = "Arcane", inDemo = false, description = "unknown", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Weebean"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "Pumpinto", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpinto"] = { type1 = "Might/", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Moundrel"] = { type1 = "Death", type2 = "Earth", inDemo = false, description = "unknown", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 22088b901b2d28e1aeada8750b7c1e76462eaadd File:Mousic.png 6 114 459 2022-07-02T16:33:47Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Shellwell.png 6 115 460 2022-07-02T16:34:48Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Granpuff stepform.png 6 117 463 2022-07-20T15:17:21Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Howlhuff stepform.png 6 119 466 2022-07-20T15:23:52Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Lore 0 8 468 439 2022-09-28T00:50:02Z Nessie-from-earthbound 6 wikitext text/x-wiki Grimmlins are a type of creature that exists in Never Everland, a story book world parallel to the "real world" where the player character, Lief, comes from. Never Everland echoes tales and stories from the real world, with The Director making sure that everything goes in accordance to those tales, and so, all beings in it play out the tales they spawn from and have no control of their own fate. Grimmlins are manifestations of the most important characters in a story; for example, Howlhuff is based upon Little Red Riding Hood and the Big Bad Wolf. Another kind of being called Shades represent all other characters in a story. Each and every Grimmlin has a few predetermined events that will happen in their lives. For example, all Howlhuffs have a grandmother whom they look after and fetch supplies for, until one day where they find a Granpuff masquerading as their granny. If they survive that encounter, the Howlhuff will then eventually and inevitably given in to the hunger of their stomach mouth and become a Granpuff themselves, and continue the cycle with other Howlhuffs. While it is possible to avoid this if they are freed from their stories, Grimmlins cannot do this on their own. Humans are able to free Grimmlins by befriending them, though humans are rare in Never Everland. 69289bb57d9b4f1f1e15efbaaba6382266f49915 File:Robow.png 6 120 470 2022-10-11T17:25:06Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 474 470 2022-10-11T17:28:24Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Robow.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Vancard.png 6 121 471 2022-10-11T17:25:15Z SummerWinds 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 473 471 2022-10-11T17:27:49Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Vancard.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pumpkind.png 6 122 472 2022-10-11T17:27:01Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Combat 0 7 475 449 2022-10-24T20:17:12Z SummerWinds 2 wikitext text/x-wiki == Combat == Combat in Grimmlins Tale consists of a real-time battle system, where Lief is able to send out up to 5 of his own Grimmlins in a battle. Each Grimmlin can be manually directed by Lief, but will occasionally also act on their own. The player may command a Grimmlin to use one of its cooldown moves or abilities, focus on one particular target, or act on their own. Each Grimmlin can have up to 2 cooldowns and static abilities equipped at once that can be changed outside of combat. When acting on their own, Grimmlins act in accordance to what their AI mode is set to. There are 3 AI customizable modes. Bruiser mode makes the Grimmlin defend its trainer or its ground, so any enemy Grimmlin that comes close to it will be attacked. Assassin mode makes a Grimmlin focus on whichever target is selected and ignore all others. Ranged mode makes the Grimmlin use its magic stat (rather than its attack) to attack, moving until at a safe distance to do so. Bruisers have the advantage against Assassins, Assassins have an advantage against Ranged Grimmlins, and Ranged Grimmlins have the advantage against Bruisers. Each species of Grimmlin may be one or two of 14 different types: Might, Charm, Mental, Arcane, Blight, Evil, Death, Life, Ice, Water, Earth, Wind, Electric, and Fire. When a Grimmlin goes down in battle, they will eventually get back up and can continue fighting. Conversely, any trainer (i.e., Lief and the Shades) cannot get back up after their health bar is depleted, meaning the goal of each trainer battle is to deplete the trainer's health bar. The player is able to move around in combat (though jumping and riding Grimmlins is disabled) to survey the battlefield. A dodge roll is available to avoid attacks and the player may slow time to plan out their moves. <center> <div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br /> '''[[Cooldown Abilities]]'''</div> <div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br /> '''[[Passives]]'''</div> <div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br /> '''[[Ai tactics]]'''</div> <div style="display:inline-block">[[File:Status.png|link=Grimmlins|120px]]<br /> '''[[Status Effects]]'''</div> </center> d8ebb300f7419fd44a62b1bd10d94ca5ddde1957 Status Effects 0 123 476 2022-10-24T20:18:18Z SummerWinds 2 Created page with "{| class="wikitable" |+ Caption text |- ! Header text |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |}" wikitext text/x-wiki {| class="wikitable" |+ Caption text |- ! Header text |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |- | Example |} db0afc80e02b592f540602d96a85af0f6f06ac28 477 476 2022-10-24T22:03:29Z SummerWinds 2 wikitext text/x-wiki {| class="wikitable" |- ! Status Effects ! |- | Abundant | |- |Bleed | |- | Bruised | |- | Burn | |- |Chilled | |- |Confused | |- | Curse | |- | Electrocuted | |- | Magnetize | |- | swoon | |- | poisoned | |- | Unstable | |- | wet | |- | Stagger | |- | Stun | |} 643b7cade1cc1c024ce1cfd7c4bf61e1d13c59c2 File:Pupporidge.png 6 124 479 2022-12-07T13:20:26Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Viperegent.png 6 125 480 2022-12-07T13:21:38Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Kitthulu.png 6 126 484 2023-01-01T16:03:54Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Froggoldstepform.png 6 127 487 2023-04-26T16:14:53Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Froggold stepform.png 6 128 488 2023-04-26T16:18:54Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Froligarch stepform.png 6 129 489 2023-04-26T16:20:06Z SummerWinds 2 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SummerWinds 2 SummerWinds uploaded a new version of [[File:Gingerkid stepform.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GingerZnap stepform.png 6 97 496 402 2023-04-26T16:29:57Z SummerWinds 2 SummerWinds uploaded a new version of [[File:GingerZnap stepform.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hanskettle stepform.png 6 133 497 2023-04-26T16:30:17Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Hogstraw stepform.png 6 134 498 2023-04-26T16:30:39Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Monservant stepform.png 6 106 499 413 2023-04-26T16:30:57Z SummerWinds 2 SummerWinds uploaded a new version of [[File:Monservant stepform.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pealenty stepform.png 6 135 500 2023-04-26T16:31:19Z SummerWinds 2 wikitext text/x-wiki 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SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Moundrel.png 6 144 509 2023-04-26T16:42:04Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Module:GrimmlinData 828 56 510 486 2023-05-20T21:09:27Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Piedpipest", "Vancard", "Robow", "Hoodlumeleon", "Pumpkind", "Pupporidge", "Kitthulu", "Bremera", "Weebean", "Pumpinto", "Moundrel", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Piedpipest", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Piedpipest"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "Hoodlumeleon", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hoodlumeleon"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Kitthulu"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bremera"] = { type1 = "Electric/", type2 = "Arcane", inDemo = false, description = "unknown", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Weebean"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "Pumpinto", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpinto"] = { type1 = "Might/", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Moundrel"] = { type1 = "Death", type2 = "Earth", inDemo = false, description = "unknown", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 84e092f4952539d3abf8634d19cf503e73df805a 512 510 2023-06-22T14:53:31Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Piedpipest", "Vancard", "Robow", "Hoodlumeleon", "Pumpkind", "Pupporidge", "Kitthulu", "Bremera", "Weebean", "Pumpinto", "Moundrel", "Tinfowl", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Piedpipest", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Piedpipest"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "Hoodlumeleon", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hoodlumeleon"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Kitthulu"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bremera"] = { type1 = "Electric/", type2 = "Arcane", inDemo = false, description = "unknown", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Weebean"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "Pumpinto", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpinto"] = { type1 = "Might/", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Moundrel"] = { type1 = "Death", type2 = "Earth", inDemo = false, description = "unknown", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tinfowl"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 614d4438a11130445a7e641ab05d36b01cdbcc2b 513 512 2023-06-22T14:55:55Z SummerWinds 2 Scribunto text/plain local p = {} p.grimmlinList = { "Beastame", "Monservant", "Courtesavage", "Daredumpty", "Carefall", "Humptelligence", "Gingerkid", "Gingerznap", "Ginjustice", "Howlhuff", "Granpuff", "Flair", "Sideburn", "Kindlocks", "Froggold", "Froligarch", "Overcroak", "Trollump", "Gobbuild", "Gremlidge", "Pigadget", "Boarbrick", "Hogstraw", "Pigstick", "Ugling", "Pealenty", "Sluggishoe", "Populugg", "Lambrrr", "Lambball", "Tarantailor", "Aracknit", "Slipperella", "Glacinder", "Pengnome", "Sevegnome", "Rabbitick", "Jabbertock", "Racelow", "Fasteady", "Bonocchio", "Boynoakio", "Marrownette", "Reptoyle", "Clockodile", "Hanskettle", "Bake-a-yaga", "Vampale", "Snowight", "Jelloss", "Undrown", "Bootabby", "Pussinbolts", "Snoozard", "Malefruit", "Dracoma", "Chesharade", "Tigrin", "Sleepea", "Dreamimic", "Nimbeauty", "Stratusleep", "Hurricoma", "Rumple", "Stiltzknit", "Possplum", "Druripper", "Feephyto", "Fozilla", "Fumrilla", "Amalgamice", "Ursnare", "Trapestry", "Mermelody", "Silensea", "Emprehiss", "Viperegent", "Terapail", "Shellwell", "Mousic", "Piedpipest", "Vancard", "Robow", "Hoodlumeleon", "Pumpkind", "Pupporidge", "Kitthulu", "Bremera", "Weebean", "Pumpinto", "Moundrel", "Tinfowl", } p["Beastame"] = { type1 = "Might", type2 = "", inDemo = true, description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.", evolutionarypath = "Monservant Lvl:9", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Monservant"] = { type1 = "Might", type2 = "/Evil", inDemo = true, description = "Third best Grimmlin 2022", evolutionarypath = "Courtesavage", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Courtesavage"] = { type1 = "Might", type2 = "/Evil", inDemo = false, description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Daredumpty"] = { type1 = "Mental", type2 = "", inDemo = true, description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.", evolutionarypath = "Carefall Lvl:9", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Carefall"] = { type1 = "Mental", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Humptelligence", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Humptelligence"] = { type1 = "Mental", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Mental", stepformtype2 = "/Life", skills = "None", located = "Castle", spawrates = "None" } p["Gingerkid"] = { type1 = "Charm", type2 = "", inDemo = true, description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.", evolutionarypath = "Gingerznap Lvl:9", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Gingerznap"] = { type1 = "Charm", type2 = "/Electric", inDemo = true, description = "stuff", evolutionarypath = "Ginjustice", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Ginjustice"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Evil", stepformtype2 = "/Fire", skills = "None", located = "Castle", spawrates = "None" } p["Howlhuff"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Granpuff Lvl:10", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Granpuff"] = { type1 = "Wind", type2 = "/Evil", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Double jump", passives = "None", attack = 23, stagger =21, armor =28, speed =8, health =13, magic =25, constitution =7, resistence = 21, intelligence = 11, stepformtype1 = "Fire", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Flair"] = { type1 = "Fire", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Sideburn, Lvl:10", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Sideburn"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Kindlocks", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Kindlocks"] = { type1 = "Fire", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Fire", stepformtype2 = "/Death", skills = "None", located = "Castle", spawrates = "None" } p["Froggold"] = { type1 = "Water", type2 = "/Charm", inDemo = true, description = "stuff", evolutionarypath = "Froligarch", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Froligarch"] = { type1 = "Water", type2 = "/Charm", inDemo = false, description = "stuff", evolutionarypath = "Overcroak", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Overcroak"] = { type1 = "Water", type2 = "/Evil", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Water", stepformtype2 = "/Blight", skills = "None", located = "Castle", spawrates = "None" } p["Trollump"] = { type1 = "Life", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Gobbuild Lvl:10", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gobbuild"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Gremlidge", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Gremlidge"] = { type1 = "Life", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Might", stepformtype2 = "/Earth", skills = "None", located = "Castle", spawrates = "None" } p["Pigadget"] = { type1 = "Might", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boarbrick"] = { type1 = "Might", type2 = "/Earth", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Hogstraw"] = { type1 = "Might", type2 = "/Fire", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Canyon", spawrates = "None" } p["Pigstick"] = { type1 = "Might", type2 = "/Life", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Ugling"] = { type1 = "Wind", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Pealenty", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Pealenty"] = { type1 = "Water", type2 = "/Wind", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Charm", stepformtype2 = "/Wind", skills = "None", located = "Castle", spawrates = "None" } p["Sluggishoe"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Populugg", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Populugg"] = { type1 = "Blight", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Very high triple jump", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Electric", stepformtype2 = "/Might", skills = "None", located = "Castle", spawrates = "None" } p["Lambrrr"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Lambball", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Lambball"] = { type1 = "Ice", type2 = "", inDemo = true, description = "stuff", evolutionarypath = "Final", explorationability = "Rolls around and can charge momentum.", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "Life", stepformtype2 = "/Ice", skills = "None", located = "Castle", spawrates = "None" } p["Tarantailor"] = { type1 = "Electric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Aracknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Aracknit"] = { type1 = "Eletric", type2 = "/Blight", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Slipperella"] = { type1 = "Ice", type2 = "", inDemo = false, description = "stuff", evolutionarypath = "Glacinder", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "Castle", spawrates = "None" } p["Glacinder"] = { type1 = "Ice", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pengnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff-0", evolutionarypath = "Sevegnome", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sevegnome"] = { type1 = "Fire", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rabbitick"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Jabbertock", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jabbertock"] = { type1 = "Wind", type2 = "/Arcane", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Racelow"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Fasteady", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fasteady"] = { type1 = "Electric", type2 = "/Earth", inDemo = false, description = "stuff", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bonocchio"] = { type1 = "Death", type2 = "", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Split; Boynoakio, Marrownette", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Boynoakio"] = { type1 = "Life", type2 = "/Death", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Marrownette"] = { type1 = "Death", type2 = "/Evil", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Reptoyle"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Clockodile", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Clockodile"] = { type1 = "Water", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hanskettle"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bake-a-yaga"] = { type1 = "Charm", type2 = "/Fire", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vampale"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Snowight", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snowight"] = { type1 = "Death", type2 = "/Ice", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Jelloss"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Undrown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Undrown"] = { type1 = "Death", type2 = "/Water", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Bootabby"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Pussinbolts", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Pussinbolts"] = { type1 = "Charm", type2 = "/Electric", inDemo = false, description = "Not yet in Demo", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "aa", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Snoozard"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Malefruit"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dracoma"] = { type1 = "Wind", type2 = "/Blight", inDemo = false, description = "Not yet in Demo", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Chesharade"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Tigrin", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tigrin"] = { type1 = "Evil", type2 = "/Arcane", inDemo = false, description = "Not yet in Demo", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Sleepea"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Dreamimic", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Dreamimic"] = { type1 = "Mental", type2 = "Evil", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Nimbeauty"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Stratusleep", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stratusleep"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hurricoma"] = { type1 = "Mental", type2 = "/Wind", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Rumple"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Stiltzknit", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Stiltzknit"] = { type1 = "Mental", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Possplum"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Druripper", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Druripper"] = { type1 = "Evil", type2 = "/Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Feephyto"] = { type1 = "Life", type2 = "", inDemo = false, description = "", evolutionarypath = "Split Evolution: Fozilla, Fumrilla", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fozilla"] = { type1 = "Life", type2 = "/Fire", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Fumrilla"] = { type1 = "Life", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Amalgamice"] = { type1 = "Mental", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Ursnare"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Trapestry", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Trapestry"] = { type1 = "Evil", type2 = "/Death", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mermelody"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Silensea", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Silensea"] = { type1 = "Water", type2 = "/Life", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Emprehiss"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "None", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Viperegent"] = { type1 = "Ice", type2 = "/Blight", inDemo = false, description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Terapail"] = { type1 = "Water", type2 = "", inDemo = false, description = "", evolutionarypath = "Shellwell", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Shellwell"] = { type1 = "Water", type2 = "/Earth", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Mousic"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Piedpipest", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Piedpipest"] = { type1 = "Charm", type2 = "/Blight", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Vancard"] = { type1 = "Arcane", type2 = "/Might", inDemo = false, description = "", evolutionarypath = "Uknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Robow"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "Hoodlumeleon", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Hoodlumeleon"] = { type1 = "Blight", type2 = "", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkind"] = { type1 = "Life", type2 = "/Arcane", inDemo = false, description = "", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo2"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpkinevo3"] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pupporidge"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Kitthulu"] = { type1 = "Fire", type2 = "Arcane", inDemo = false, description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Bremera"] = { type1 = "Electric/", type2 = "Arcane", inDemo = false, description = "unknown", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Weebean"] = { type1 = "Might", type2 = "", inDemo = false, description = "", evolutionarypath = "Pumpinto", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Pumpinto"] = { type1 = "Might/", type2 = "Charm", inDemo = false, description = "", evolutionarypath = "Final", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Moundrel"] = { type1 = "Death", type2 = "Earth", inDemo = false, description = "unknown", evolutionarypath = "unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p["Tinfowl"] = { type1 = "Mental", type2 = "", inDemo = false, description = "", evolutionarypath = "Unknown", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p[""] = { type1 = "", type2 = "", inDemo = false, description = "", evolutionarypath = "", explorationability = "None", passives = "None", attack = 0, stagger =0, armor =0, speed =0, health =0, magic =0, constitution =0, resistence = 0, intelligence = 0, stepformtype1 = "None", stepformtype2 = "", skills = "None", located = "None", spawrates = "None" } p.TotalGrimmlins = #p.grimmlinList return p 32435e3354f7a7855782c455edfaebd7d18bf5fc File:Piedpipest.png 6 145 511 2023-05-20T21:10:14Z SummerWinds 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Home 0 1 514 452 2023-08-09T18:37:07Z 77.113.2.0 0 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Official Discord Server: https://t.co/pACIN2uirq?amp=1 Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center>x c258fb9315826e052e901013b171437035954875 515 514 2023-08-09T18:37:20Z 77.113.2.0 0 wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Official Discord Server: https://t.co/pACIN2uirq?amp=1 Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> 2211c3521c4dfdcb81f9045309d36294fa175210 516 515 2023-10-06T19:30:15Z 79.186.123.208 0 Undo revision 515 by [[Special:Contributions/77.113.2.0|77.113.2.0]] ([[User talk:77.113.2.0|talk]]) wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Official Discord Server: https://t.co/pACIN2uirq?amp=1 Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center>x c258fb9315826e052e901013b171437035954875 517 516 2023-10-06T19:30:34Z 79.186.123.208 0 Undo revision 516 by [[Special:Contributions/79.186.123.208|79.186.123.208]] ([[User talk:79.186.123.208|talk]]) wikitext text/x-wiki __NOTOC__<center> == Welcome to {{SITENAME}}! == [[File:Grimmlins Logo.png|400px]] Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/> Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame] Official Discord Server: https://t.co/pACIN2uirq?amp=1 Steam page: https://store.steampowered.com/app/1785520/Grimmlins_Tale/ <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/> '''[[Lore]]'''</div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/> '''[[Demo]]'''</div> </center> 2211c3521c4dfdcb81f9045309d36294fa175210 Beastame 0 71 518 447 2023-11-21T19:41:52Z SummerWinds 2 wikitext text/x-wiki <br> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> Beastame is a Mighty type Grimmlin and is one of the three starter Grimmlins along with Daredumpty and Gingerkid. He enjoys serving his master with dignity and pride. He evolves into Monservant, who then evolves into Courtsavage. Beastame's step form is a dual Charm/Ice type.<br /> == Description == {{#invoke:GrimmlinData|Beastame|description}} == Stats == == Moves Learned == == Story == == Blah blah == 8fbcf79c88d0d1a2ab132e54cce837f47c793cc1